The traveling salesman problem (TSP) has been widely studied for the classical closed-loop variant. However, very little attention has been paid to the open-loop variant. Most of the existing studies also focus merely on presenting the overall optimization results (gap) or focus on processing time, but do not reveal much about which operators are more efficient to achieve the result. In this paper, we present two new operators (link swap and 3–permute) and study their efficiency against existing operators, both analytically and experimentally. Results show that while 2-opt and relocate contribute equally in the closed-loop case, the situation changes dramatically in the open-loop case where the new operator, link swap, dominates the search; it contributes by 50% to all improvements, while 2-opt and relocate have a 25% share each. The results are also generalized to tabu search and simulated annealing.
Location-based games have been around already since 2000 but only recently when PokemonGo came to markets it became clear that they can reach wide popularity. In this article, we perform a literature-based analytical study of what kind of issues location-based game design faces, and how they can be solved. We study how to use and verify the location, the role of the games as exergames, use in education, and study technical and safety issues. As a case study, we present O-Mopsi game that combines physical activity with problem solving. It includes three challenges: (1) navigating to the next target, (2) deciding the order of targets, (3) physical movement. All of them are unavoidable and relevant. For guiding the players, we use three types of multimedia: images (targets and maps), sound (user guidance), and GPS (for positioning). We discuss motivational aspects, analysis of the playing, and content creation. The quality of experiences is reported based on playing in SciFest Science festivals during 2011--2016.
Amongst the suspended particles in the atmosphere, water vapor and fog are the most influencing parameters when microwave propagates through the atmosphere. Attenuation due to these along with rain are considered in detail, over Kolkata (22 0 N), India and Cachoeira Paulista (22 0 S), Brazil. Rain, perhaps is considered to be the worst offender in microwave propagation. The rain patterns over Kolkata, Brazil and U.K are compared and hence the attenuation also.
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