In this paper we analyse different factors affecting players' perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subjective analysis of audio and video content to classify the player's perceived game quality. With a survey we investigated the player's view on network latency for a variety of games. Furthermore, we examine four different games under different network conditions and collect data on game score and subjective perception from every player. During the evaluation, we investigate the effect of latency and jitter on multiplayer games. We use regression analysis methods to identify coherences between delay, jitter, skill, game score, and the subjective impression of the player. Finally, we compare the results from the survey and the experiments.
Future requirements for drastic reduction of CO2 production and energy consumption will lead to significant changes in the way we see mobility in the years to come. However, the automotive industry has identified significant barriers to the adoption of electric vehicles, including reduced driving range and greatly increased refueling times.Automated cars have the potential to reduce the environmental impact of driving, and increase the safety of motor vehicle travel. The current state-of-the-art in vehicle automation requires a suite of expensive sensors. While the cost of these sensors is decreasing, integrating them into electric cars will increase the price and represent another barrier to adoption.The V-Charge Project, funded by the European Commission, seeks to address these problems simultaneously by developing an electric automated car, outfitted with close-to-market sensors, which is able to automate valet parking and recharging for integration into a future transportation system. The final goal is the demonstration of a fully operational system including automated navigation and parking. This paper presents an overview of the V-Charge system, from the platform setup to the mapping, perception, and planning sub-systems.
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