In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times 2014-2019. In these events game makers and quantum physicists created games about quantum mechanics, games for quantum research and games utilizing quantum computers. QGJ has worked as a platform for multidisciplinary and collaborative exploration and learning: through creating 68 game prototypes throughout the years the participants have networked and learned from each other. In addition to this, at least three prototypes have been taken into further development.In this paper we evaluate how the format of QGJ performed. We discuss both the organizing of the events as well as the utility of the game prototypes. In addition to our observations on the jams, we have evaluated the game submissions of all events (2014-2019) and gathered survey data from the participants of the fifth event (2019). CCS CONCEPTS• Applied computing → Computer games.
<p>In this article, we explore the concept of quantum games. We define quantum games as any type of playable games that are related to or reference quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes. The rise of quantum computers has made it possible to think about a new wave of computer games, namely, quantum computer games, games on quantum computers. At the same time, there are various games exploring quantum mechanics and related topics through digital, analogue, and hybrid means. In this article we go through the emerging body of quantum games, the history of quantum games, and the different ways a game may be considered a quantum game. We propose that three dimensions of quantum games identified in this article are used for analysing and defining the phenomenon of quantum games. </p>
In this article, we explore the concept of quantum games and define quantum games as any type of playable games that are related to or reference quantum physics through any of three proposed aspects. The rise of the quantum computers has made it possible to think about a new wave of computer games, namely quantum computer games, games on quantum computers. But at the same time, there are also various games that are exploring quantum mechanics and related topics through digital, analogue and hybrid means. In this article we go through the emerging body of quantum games, the history of quantum games and the different ways a game may be considered a quantum game. For this we propose three dimensions for analysing and defining the phenomenon of quantum games: the perceivable dimension of quantum games, the dimension of quantum technologies and the dimension of scientific purposes.
<p>In this article, we explore the concept of quantum games. We define quantum games as any type of playable games that are related to or reference quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes. The rise of quantum computers has made it possible to think about a new wave of computer games, namely, quantum computer games, games on quantum computers. At the same time, there are various games exploring quantum mechanics and related topics through digital, analogue, and hybrid means. In this article we go through the emerging body of quantum games, the history of quantum games, and the different ways a game may be considered a quantum game. We propose that three dimensions of quantum games identified in this article are used for analysing and defining the phenomenon of quantum games. </p>
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