We propose a new method to render high dynamic range images that models global and local adaptation of the human visual system. Our method is based on the center-surround Retinex model. The novelties of our method is first to use an adaptive filter, whose shape follows the image high-contrast edges, thus reducing halo artifacts common to other methods. Second, only the luminance channel is processed, which is defined by the first component of a principal component analysis. Principal component analysis provides orthogonality between channels and thus reduces the chromatic changes caused by the modification of luminance. We show that our method efficiently renders high dynamic range images and we compare our results with the current state of the art.
We present a tone mapping algorithm that is derived from a model of retinal processing. Our approach has two major improvements over existing methods. First, tone mapping is applied directly on the mosaic image captured by the sensor, analogous to the human visual system that applies a nonlinearity to the chromatic responses captured by the cone mosaic. This reduces the number of necessary operations by a factor 3. Second, we introduce a variation of the center/surround class of local tone mapping algorithms, which are known to increase the local contrast of images but tend to create artifacts. Our method gives a good improvement in contrast while avoiding halos and maintaining good global appearance. Like traditional center/surround algorithms, our method uses a weighted average of surrounding pixel values. Instead of being used directly, the weighted average serves as a variable in the Naka-Rushton equation, which models the photoreceptors' nonlinearity. Our algorithm provides pleasing results on various images with different scene content and dynamic range.
We propose a complete digital camera workflow to capture and render high dynamic range (HDR) static scenes, from RAW sensor data to an output-referred encoded image. In traditional digital camera processing, demosaicing is one of the first operations done after scene analysis. It is followed by rendering operations, such as color correction and tone mapping. In our workflow, which is based on a model of retinal processing, most of the rendering steps are performed before demosaicing. This reduces the complexity of the computation, as only one third of the pixels are processed. This is especially important as our tone mapping operator applies local and global tone corrections, which is usually needed to well render high dynamic scenes. Our algorithms efficiently process HDR images with different keys and different content.
Capturing and rendering an image that fulfills the observer's expectations is a difficult task. This is due to the fact that the signal reaching the eye is processed by a complex mechanism before forming a percept, whereas a capturing device only retains the physical value of light intensities. It is especially difficult to render complex scenes with highly varying luminances. For example, a picture taken inside a room where objects are visible through the windows will not be rendered correctly by a global technique. Either details in the dim room will be hidden in shadow or the objects viewed through the window will be too bright. The image has to be treated locally to resemble more closely to what the observer remembers. The purpose of this work is to develop a technique for rendering images based on human local adaptation. We take inspiration from a model of color vision called Retinex. This model determines the perceived color given spatial relationships of the captured signals. Retinex has been used as a computational model for image rendering. In this article, we propose a new solution inspired by Retinex that is based on a single filter applied to the luminance channel. All parameters are image-dependent so that the process requires no parameter tuning. That makes the method more flexible than other existing ones. The presented results show that our method suitably enhances high dynamic range images.
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