The prose storyboard language is a formal language for describing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working practices in traditional movie-making, and is intended to be readable both by machines and humans. The language is designed to serve as a high-level user interface for intelligent cinematography and editing systems.
We study camera models to generate stereoscopic zoom shots, i.e. using very long focal length lenses. Stereoscopic images are usually generated with two cameras. However, we show that two cameras are unable to create compelling stereoscopic images for extreme focal length lenses. Inspired by the practitioners' use of the long focal length lenses we propose two different configurations: we "get closer" to the scene, or we create "perspective deformations". Both configurations are build upon state-of-the-art image-based rendering methods allowing the formal deduction of precise parameters of the cameras depending on the scene to be acquired. We present a proof of concept with the acquisition of a representative simplified scene. We discuss the advantages and drawbacks of each configuration.
The pre-production stage in a film workflow is important to save time during production. To be useful in stereoscopic 3-D movie-making, storyboards and previz tools need to be adapted in at least two ways. First, it should be possible to specify the desired depth values with suitable and intuitive user interfaces. Second, it should be possible to preview the stereoscopic movie with a suitable screen size. In this paper, we describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtime game engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.Index Terms-3D video capture and 3D-TV, Scene modelling, Pre-visualization.
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