The main focus of this chapter is to report studies that explain how to develop serious games and use them in teaching and learning. The focus has been on undergraduate teaching, experience with which the authors detail in this chapter related to the topic of Project Management. This contribution aims to share experiences and also to assess what has been done by proposing a set of recommendations for development and use of serious games in teaching practices in undergraduate education.
O uso de jogos educacionais como complemento ao ensino pode promover a vivência de situações práticas do conhecimento abordado. Este artigo apresenta o jogo RSKManager desenvolvido para apoiar o ensino de Gerência de Riscos em Projetos de Software. O jogo simula o gerenciamento de um projeto de software envolvendo riscos de projeto, exercitando as atividades de identificação, análise, monitoramento e controle, planejamento e execução de respostas aos riscos do projeto. Foi elaborado um estudo sobre a efetividade do uso do jogo abordando tanto a capacidade de ensinar o conteúdo como a motivação de usá-lo como método de ensino. Os resultados demonstraram que o jogo tem potencial para auxiliar na aprendizagem de gerenciamento de riscos em projetos de software, contudo não houve comprovação estatística desses resultados nas avaliações realizadas.
The main focus of this chapter is to report studies that explain how to develop serious games and use them in teaching and learning. The focus has been on undergraduate teaching, experience with which the authors detail in this chapter related to the topic of Project Management. This contribution aims to share experiences and also to assess what has been done by proposing a set of recommendations for development and use of serious games in teaching practices in undergraduate education.
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