Coastal areas are quite fragile landscapes as they are among the most vulnerable to climate change and natural hazards. Coastline mapping and change detection are essential for safe navigation, resource management, environmental protection, and sustainable coastal development and planning. In this paper, we proposed a new methodology for the automatic extraction of coastline, using aerial images. This method is based on edge detection and active contours (snake method). Initially the noise of the image is reduced which is followed by an image segmentation. The output images are further processed to remove all small spatial objects and to concentrate on the spatial objects of interests. Then, the morphological operators are applied. We used aerial images taken from an aircraft and high-resolution satellite images from a coastal area in Crete, Greece, and we compared the results with geodetic measurements, to validate the methodology.
In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania.
Story maps are used as an interactive tool for communication and information dissemination. A web-based application using story mapping technology is presented to explore the Methana peninsula. This volcanic area is characterized by specific volcanic geoforms, unique flora and rich history. The story map combines maps, narrative texts and multimedia content. The spatial data produce thematic maps created by a Geographic Information System on geological data, historical monuments, biodiversity and hiking paths. The purpose is to highlight the distinguishing characteristics of the Methana peninsula, to enable users to interact with maps, texts and images and to inform professional and non-professional users about the particular aspects of volcanic areas.
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