This paper aims to improve the marble industry production chain by proposing new technological approaches using the Radio Frequency Identification (RFID) systems. The dynamic capabilities of the RFID read-write tags allow the storage of physical characteristics of stone blocks, according to electrical, ultrasound and three-dimensional image characterization tests. These characterization non-destructive tests allow the evaluation of important parameters of the original stone blocks, by analyzing the internal structure of the rocks. Then, these parameters can be stored in databases through RFID-tags, in order to optimize their subsequent cutting and transformation processes. RFID identification technology when integrated into an ethernet communication network enables automatic communication with cutting and processing equipment, building an intelligent industrial platform, integrating PCs (Personal Computers) and PLCs (Programmable Logic Controllers) within an Industry 4.0 environment. Another huge advantage of RFID technology is that it allows full product traceability, namely by enabling the end consumer to reverse the production path. A laboratory prototype was implemented and a detailed analysis and discussion of the obtained functionalities is shown at the end of this paper.
Intermediality can be defined as the phenomenon in which a work of art appropriates the linguistic resources of two or more media, resulting in something that is potentially new and initially difficult to classify. The understanding of this exchange can be useful to authors who seek to overcome the traditional limits of a particular language, art form or medium. This paper sought to investigate the bibliography on this subject to primarily understand how games present themselves as a complex form of media and then draw parallels that can initiate a bridge between the intermediality theory and the study of contemporary interactive media. For this purpose, the electronic game Final Fantasy VII (1997) and its spin-offs were analyzed and from them, examples of how intermediality is applied to the franchise. Through this brief analysis, it becomes clear how videogames have the ability to absorb other media, referencing, transposing and combining them to
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.