ABSTRAK Penelitian ini bertujuan untuk mengetahui persentase keberhasilan dan kegagalan screen offense tim basket putri Universitas Negeri Jakarta pada Liga Mahasiswa Basketball Prim-A Greater Jakarta Conference 2019. Metode penelitian ini menggunakan metode deskriptif dengan teknik pengambilan data video yang sudah ada. Populasi pada penelitian ini adalah seluruh pemain tim bola basket putri Universitas Negeri Jakarta pada Liga Mahasiswa Basketball Prim-A Greater Jakarta Conference 2019, sebanyak 12 orang. dan penelitian tersebut digunakan teknik total sampling untuk mendapatkan sampel penelitian yaitu karena pada saat bertanding semua pemain melakukan screen offense maka sampel dalam penelitian ini adalah seluruh pemain basket putri Universitas Negeri Jakarta. Hasil dari analisis screen offense pada video pertandingan Universitas Negeri Jakarta melawan Universitas Tarumanegara diperoleh 15 kali berhasil dan 7 kali gagal, pertandingan Universitas Negeri Jakarta melawan Universitas Esa Unggul 11 kali berhasil dan 13 kali gagal, pertandingan Universitas Negeri Jakarta melawan Universitas President 28 kali berhasil dan 14 kali gagal, pertandingan Universitas Negeri Jakarta melawan Universitas Pelita Harapan 25 kali berhasil dan 29 kali gagal dan pertandingan Universitas Negeri Jakarta melawan Perbanas Institute 20 kali berhasil dan 6 kali gagal, diketahui data dari 5 pertandingan diperoleh 99 kali screen offense berhasil yang menghasilkan persentase 59% keberhasilan dan 69 kali screen offense gagal yang menghasilkan 41% kegagalan. Kata Kunci : Analisis, Keberhasilan dan Kegagalan, Screen Offense ABSTRACT This study aims to determine the percentage of successes and failures of screen offense girl basketball team University of Jakarta in the League of Basketball Students Prim-A Greater Jakarta Conference 2019. This research method used descriptive method with existing video data collection techniques. The population in this study were all players of girl basketball team University of Jakarta in the League of Basketball Students Prim-A Greater Jakarta Conference 2019 , as many as 12 people. The study used a total sampling technique to obtain research samples because when competing all players did screen offense, the samples in this study were all girl basketball players at University of Jakarta. The results of the screen offense analysis on the video of the University of Jakarta competed against University of Tarumanegara obtained 15 times succeeded and 7 times failed, University of Jakarta competed against University of Esa Unggul 11 times succeeded and 13 times failed, University of Jakarta competed against University of President 28 times succeeded and 14 times failed, University of Jakarta competed against University of Pelita Harapan 25 times succeeded and 29 times failed and University of Jakarta competed against Perbanas Institute 20 times succeeded and 6 times failed, known data from 5 matches obtained 99 times screen offense successfully, which resulted in a percentage of 59% success and 69 times screen offense failed which resulted in 41% failure. Keywords: Analysis, Success and Failure, Screen Offense
This research produced a product in the form of a traditional West Kalimantan game book. The research that will be carried out using Research & Development (R & D) research for west Kalimantan traditional game resources the author obtained through observation and interviews as well as documentation as data analysis and data reinforcement as well as evidence of the implementation of research activities. Meanwhile, the locus of this study was conducted in the Coastal area of West Kalimantan, which focused on Tanjung Satai Village, Pulau Maya District, North Kayong Regency. This coastal area refers to the village area located on the island surrounded by the sea, namely the Karimata Strait. This research shows that the results of West Kalimantan traditional games, especially Mimi and Kotaplus, are able to stimulate the development of early childhood language aged 6 to 6 years. In addition, the presence of hand movements in the game stimulates the physical-motor and cognitive development of the child.
Community Education Levels in 3 Villages namely: Gosong East Telaga Village, Ketapang Indah Village, Kampung Baru Village in North Singkil District, Aceh Singkil District are very low, but the level of participation in the direct election of the Village Head in North Singkil District is high. The high voter turnout reaches 60%, while the low voters value 40%. The high level of electoral participation generated by the participation of low-educated people involved with contributions and elections during the Direct Election of the Village Head. This paper wants to explain about the communitarian culture that is very strong in society so that it encourages politics for a sense of family, and encourages people to vote not because of rationality. Thus there was no education participation in the number of community participation in the village head election in 3 Singkil Utara Sub-Districts, Aceh Singkil District.
The process of borrowing and the data recording performed on library books junior's contribution is still not fully computerized, so often finding difficulty in making the report as well as in existing data storage. The problems that exist in the junior's contribution raises the desire to have a new system in the library that can overcome these problems. Then designed a web-based library information system using PHP, MySql, and XAMPP with methods of system development life cycle (SDLC) that is expected to assist in the process of working in a library Junior contribution. The function of the program, among others: students can look at the books and magazines in the library, a member of the library, borrow books via the web, see the list of borrowing and repayment status, f.a.q, critique and suggestions and see the latest news in the library. As for the librarian, this program serves to enter the data of books, magazines of data, managing data members, f.a.q the data, the data criticisms and suggestions, and to report lending, the report returns, and report books and magazines. The purpose and benefits of this design include in order to facilitate student looking for a book in the library, facilitate students in borrowing/restore, encourage students active in the library, and assist librarians in doing his job.
Virgin Coconut Oil (VCO) is pure coconut oil produced from fresh coconuts and does not contain additional chemicals. VCO has a high lauric acid content which acts as an antibiotic, namely antiviral, antibacterial and antiprotozoal so that VCO can increase the human body's resistance to disease or viruses. Free fatty acid (FFA) levels will significantly affect the quality of VCO. The requirement for maximum fatty acid content in VCO to be suitable for consumption is 0.2%. One of the efforts to reduce the free fatty acid levels of VCO is to use adsorbents such as activated charcoal and bentonite. This study aims to determine the effect of bentonite and activated charcoal of pelawan wood (Tristaniopsis merguensis) enhancers of VCO purity. The results showed that the best reduction in free fatty acids was using bentonite and activated charcoal of wood-furnaced pelawan, which was 0.265, while the best turbidity test result was 0.193.
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