Considering the low indoor positioning accuracy and poor positioning stability of traditional machine-learning algorithms, an indoor-fingerprint-positioning algorithm based on weighted k-nearest neighbors (WKNN) and extreme gradient boosting (XGBoost) was proposed in this study. Firstly, the outliers in the dataset of established fingerprints were removed by Gaussian filtering to enhance the data reliability. Secondly, the sample set was divided into a training set and a test set, followed by modeling using the XGBoost algorithm with the received signal strength data at each access point (AP) in the training set as the feature, and the coordinates as the label. Meanwhile, such parameters as the learning rate in the XGBoost algorithm were dynamically adjusted via the genetic algorithm (GA), and the optimal value was searched based on a fitness function. Then, the nearest neighbor set searched by the WKNN algorithm was introduced into the XGBoost model, and the final predicted coordinates were acquired after weighted fusion. As indicated in the experimental results, the average positioning error of the proposed algorithm is 1.22 m, which is 20.26–45.58% lower than that of traditional indoor positioning algorithms. In addition, the cumulative distribution function (CDF) curve can converge faster, reflecting better positioning performance.
Targeting some problems of the RRT_Connect path planning algorithm, such as average search and low efficiency, proposes an improved RRT_Connect algorithm that may optimize the searched nodes and parts of planned paths. Firstly, an improved RRT_Connect algorithm based on destination and searched node bias strategy is proposed. Secondly, an improved RRT_Connect algorithm is put forward for the optimization of the searched nodes and some planned paths to deal with the problem of low quality reflected in the improved RRT_Connect path planning algorithm, and the optimization for the cost of path planning by figuring out valid new nodes and parent nodes of adjacent nodes within a certain range. On this basis, the path planning algorithm is verified by simulation and actual experiments. It is shown by the experimental results that the improved RRT_Connect algorithm proposed in this paper can not only shorten the time and length of path planning but also decrease the number of search iterations and nodes.
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