Access to unlicensed spectrum has thus far been based on simplistic rules, such as a transmission power limitation, requirement for tolerance of interference, and a relaxed out-of-band transmission mask. Such rules originate from the rudimentary applications originally envisaged for such spectrum, which don't consider the current technical capabilities of radio devices. This paper introduces the concept of "ISMAdvanced", which incorporates Cognitive Radio capabilities into the rules for unlicensed spectrum access in ISM bands. It is argued and shown that the introduction of such capabilities can significantly improve the efficiency of spectrum usage, as well as the quality of service that is experienced by spectrum users. Moreover, constraints such as on transmission power can be relaxed under the proposed scheme, and the stability in performance of unlicensed spectrum can be improved. Among many other benefits, these characteristics facilitate use of unlicensed spectrum by quality-of-service-conscious telecommunication service entities such as cellular (LTE) operators, likely in aggregation with and supplementing their licensed spectrum.In view of the increased use and allocations being seen of unlicensed spectrum, it is suggested that the policies and technical rules that govern dynamic spectrum access in ISM bands be reviewed bringing them up to a level matching technical capabilities of modern radio equipment using Cognitive Radio technology.
The punishment effect on social behavior is analyzed within the strategic interaction framework of Cellular Automata and computational Evolutionary Game Theory. A new game, called Social Honesty (SH), is proposed. The SH game is analyzed in spatial configurations. Probabilistic punishment is used as a dishonesty deterrence mechanism. In order to capture the intrinsic uncertainty of social environments, payoffs are described as random variables. New dynamics, with a new relation between punishment probability and punishment severity, are revealed. Punishment probability proves to be more important than punishment severity in guiding convergence towards honesty as predominant behavior. This result is confirmed by empirical evidence and reported experiments. Critical values and transition intervals for punishment probability and severity are identified and analyzed. Clusters of honest or dishonest players emerge spontaneously from the very first rounds of interaction and are determinant for the future dynamics and outcomes.
In order to assess TV whitespace access scenarios, three oligopoly game models are considered and reformulated in terms of radio access: Cournot, Stackelberg, and Bertrand. Besides revisiting the relevance of Nash and Pareto equilibria, a new equilibrium conceptthe joint Nash-Pareto equilibrium is considered. An evolutionary game equilibria detection method is used. The analysis of the simulation results brings relevant insights on the issue of autonomy vs. regulation in emerging cognitive radio environments.
This article focuses on the design and simulation of a new component for analog beamforming based on the Butler labyrinth. The proposed component enables the analysis of four-antenna beamforming in systems with two receive channels. The problem was to design a component that would enable simulation of a MIMO receiver with an accurate account of the analog beam-former effects on the digital signal processing level. The entire process is described-from layout design to the final DSP level integration and simulation. The performance of the simulated Butler component is compared to that of an ideal, theoretical one. The differences in the results indicate the importance of taking into account the effects of the layout level design on the DSP simulation level. The new component proves valuable for the bottom-up approach in the design and simulation of a wireless system.
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