In this article, a virtual training proposal for teachers of the National Technological University (UTN) is presented and analyzed, on the implementation of a competencybased teaching model. In its didactic development the approach of 3 simultaneous dimensions was considered to stimulate the levels of appropriation of teachers. A "model" proposal was elaborated as long as, in addition to the contents to be addressed, it works as a guiding example to be implemented as part of engineering teaching practices. In this sense, the course tries to overcome the idea of providing information to work in terms of appropriation: • the appropriation of EVEA and ICT to learn • the appropriation of EVEA and ICT to teach • the appropriation of the competency model to teach It is understood that these 3 articulated appropriations will contribute to a "better" teaching practice and consequently result in better learning of students, future engineers
Software development productivity has been widely studied in academia from different perspectives, including its meaning, measurement, dimensions, and how to improve it, at an individual, team, and organizational level. In the last decade, several factors have emerged that influence the way of working and thus, the productivity of agile development teams. These factors could be related to interactive, collaborative, and simplified work environments, among others. A better understanding of such factors and how they affect productivity could help organizations to determine how to deal with them when implementing agile practices and where to focus management efforts to have better results and deliver value faster. However, an insufficient empirical basis on this topic was found. This work shows an analysis of the state of the art regarding the factors that influence these teams, studying their impact on productivity, all this through a systematic literature review process. After analyzing results, it can be concluded that the factors that most affect team productivity are those related to the interaction between members, especially communication and distance, as well as the way in which they are organized. Those aspects related to the individual characteristics and soft skills are influential factors over the team performance. It is important to point out that even though the studies mention factors that affect productivity in different ways, they do not propose strategies for adapting agile practices, and only a couple of them propose practices that have a positive impact.
<p>A continuación se presenta el resultado de la evaluación de objetos de aprendizaje utilizando el instrumento propuesto en el marco del proyecto “Modelización de un repositorio de objetos de aprendizaje para la gestión del conocimiento para la UTN-FRRe”. El mismo se diseñó teniendo en cuenta el modelo de Objeto de Aprendizaje (OA) y la taxonomía elegida para el proyecto, basados en el análisis y propuesta de mejora de herramientas existentes. La propuesta de evaluación considera aspectos pedagógicos, didácticos y tecnológicos.</p><p> </p>
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