As the demand for education continues to increase, the relative lack of physical resources has become a bottleneck hindering the development of school physical education to a certain extent. This research mainly discusses the evaluation index system of school sports resources based on artificial intelligence and edge computing. Human resources, financial resources, and material resources in school sports resources are the three major resources in resource science. University sports stadium information publicity uses Internet technology to establish a sports information management platform and mobile Internet terminals to optimize university sports resources and stadium information management services. It uses artificial intelligence technology to improve venue information management. It establishes a comprehensive platform for venue management information, collects multidimensional information, provides information resources and accurate information push, and links venue information with public fitness needs. Using edge computing to realize nearby cloud processing of video data, reduce the phenomenon of black screen jams during live broadcast, improve data computing capabilities, and reduce users’ dependence on the performance of terminal devices, build a smart sports resource platform, combine artificial intelligence (AI) to create smart communities, smart venues, and realize intelligent operations such as event service operations and safety prevention and control in important event venues. During the live broadcast of the student sports league, the nearby cloud processing of video data is realized in the form of edge computing, which improves the data computing ability and reduces the performance dependence on the user terminal equipment itself. In the academic survey of college physical education teachers, undergraduates accounted for 26.99%, masters accounted for 60.3%, and doctoral degrees accounted for 12.8%. This research will help the reasonable allocation of school sports resources.
In view of the poor effect of badminton players’ physical fitness and response training, this paper puts forward the construction method of badminton players’ pace training model based on big data, constructs badminton players’ pace training index by combining big data technology, optimizes the pace training evaluation algorithm, and puts forward the corresponding Badminton Players’ pace training method to achieve the model design goal. Finally, experiments show that the badminton athlete’s pace training model based on big data has high practicability in the process of practical application and fully meets the research requirements.
Now-a-days, the most popular commercial non-contact measurement system uses the iriangulation method. To obtain the accurate and quick results of measurement system, the calibration of the system is must. In this paper, the ANN technology has been used alongwith laser scanning measurement system. The image of the given object is measured with the help of CCD camera and is fed as the input layer to the neural network whereas, the geometrical data of the object surface is the output layer. If the network is properly trained, it will provide the accurate surface fitting. The Perceptron model has been adopted and trained by using an improved back-propagation(BP) algorithm. The results of the experiments has concluded the higher accuracy ofthe proposed measurement technique, as well as it is easy and fast method. It has also eliminated the influence oflens aberration and other factors.
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