Handedness is defined by the individual's preference to use one hand predominately for unimanual tasks and the ability to perform these tasks more efficiently with one hand (Corey, Hurley, & Foundas, 2001). It is important to use performance variables to measure handedness because they are more objective than traditional hand preference questionnaires (Bryden, Pryde, & Roy, 2000a). The current study develops a predictive model of handedness as measured by the Waterloo Handedness Questionnaire (WHQ) using several performance indicators of handedness. A total of 120 individuals (60 right-handers and 60 left-handers) were asked to complete four performance-based tasks: the Grooved Pegboard (GP), the Annett pegboard (AP), finger tapping (FT), and grip strength (GS) as well as an observational measure of preference, the Wathand Box Test (WBT). Backward linear regression analysis showed that the Wathand Box measure and the laterality quotients for several performance measures (GP place, AP, and FT) combined to act as the most accurate predictors of hand preference. The predictive model of handedness developed is as follows: WHQ = -2.760- - 0.667(GP place) + 0.809(FT) + 0.234(WBT) - 0.748(AP) with an explained variance of 0.836. These results illustrate, as Corey et al. (2001) suggested, that the best predictive model of handedness combines preference measures and several performance measures that tap into different elements of motor performance. By developing this model, it is possible to get an accurate measure of handedness using objective measures.
Females typically demonstrate a movement time advantage for tasks requiring high levels of manual dexterity, whereas males are notably better at targeting activities. According to D. Kimura (2000), the hunter-gatherer hypothesis primarily accounts for those performance advantages; that dichotomy fails, however, when one makes movement outcome predictions for tasks that are not clearly fine-motor or interceptive in nature. Investigators have recently proposed that time constraints (M. Peters, 2005) and gender-specific response style differences (M. Peters & P. Campagnaro, 1996; L. E. Rohr, 2006) affect motor performance. Here, the author used a computer-pointing task measuring both movement error and movement time in 16 participants to further investigate response style differences. Kinematic and linear regression analyses between resultant error and both movement time and task difficulty reinforced the notion that gender-specific movement biases emphasize speed and accuracy, respectively, for men and women.
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (agility, balance, and coordination) a child has to confidently participate in physical activity. Active video games (AVG), like the Nintendo Wii, have emerged as alternatives to traditional physical activity by providing a non-threatening environment to develop physical literacy. This study examined the impact of AVGs on children’s (age 6–12, N = 15) physical literacy. For six weeks children played one of four pre-selected AVGs (minimum 20 min, twice per week). Pre and post measures of motivation, enjoyment, and physical literacy were completed. Results indicated a near significant improvement in aiming and catching (p = 0.06). Manual dexterity significantly improved in males (p = 0.001), and females felt significantly less pressured to engage in PA (p = 0.008). Overall, there appears to be some positive impact of an AVG intervention on components of physical literacy.
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