Exploring unknown environments is a fundamental task in many domains, e.g., robot navigation, network security, and internet search. We initiate the study of a learning-augmented variant of the classical, notoriously hard online graph exploration problem by adding access to machine-learned predictions. We propose an algorithm that naturally integrates predictions into the well-known Nearest Neighbor (NN) algorithm and significantly outperforms any known online algorithm if the prediction is of high accuracy while maintaining good guarantees when the prediction is of poor quality. We provide theoretical worst-case bounds that gracefully degrade with the prediction error, and we complement them by computational experiments that confirm our results. Further, we extend our concept to a general framework to robustify algorithms. By interpolating carefully between a given algorithm and NN, we prove new performance bounds that leverage the individual good performance on particular inputs while establishing robustness to arbitrary inputs.
We introduce a novel measure for quantifying the error in input predictions. The error is based on a minimum-cost hyperedge cover in a suitably de ned hypergraph and provides a general template which we apply to online graph problems. The measure captures errors due to absent predicted requests as well as unpredicted actual requests; hence, predicted and actual inputs can be of arbitrary size. We achieve re ned performance guarantees for previously studied network design problems in the online-list model, such as Steiner tree and facility location. Further, we initiate the study of learning-augmented algorithms for online routing problems, such as the traveling salesperson problem and dial-a-ride problem, where (transportation) requests arrive over time (online-time model). We provide a general algorithmic framework and we give error-dependent performance bounds that improve upon known worst-case barriers, when given accurate predictions, at the cost of slightly increased worst-case bounds when given predictions of arbitrary quality.
We study the fundamental online 𝑘-server problem in a learning-augmented setting. While in the traditional online model, an algorithm has no information about the request sequence, we assume that there is given some advice (e.g. machine-learned predictions) on an algorithm's decision. There is, however, no guarantee on the quality of the prediction and it might be far from being correct.Our main result is a learning-augmented variation of the well-known Double Coverage algorithm for 𝑘-server on the line (Chrobak et al., SIDMA 1991) in which we integrate predictions as well as our trust into their quality. We give an error-dependent competitive ratio, which is a function of a user-de ned trustiness parameter, and which interpolates smoothly between an optimal consistency, the performance in case that all predictions are correct, and the best-possible robustness regardless of the prediction quality. When given good predictions, we improve upon known lower bounds for online algorithms without advice. We further show that our algorithm achieves for any 𝑘 an almost optimal consistency-robustness tradeo , within a class of deterministic algorithms respecting local and memoryless properties. Our algorithm outperforms a previously proposed (more general) learning-augmented algorithm. It is remarkable that the previous algorithm heavily exploits memory, whereas our algorithm is memoryless. Finally, we demonstrate in experiments the practicability and the superior performance of our algorithm on real-world data.
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