A REVIEW OF FACEBOOK RESEARCH 2 AbstractWith over 800 million active users, Facebook is changing the way hundreds of millions of people relate to one another and share information. A rapidly growing body of research has accompanied the meteoric rise of Facebook as social scientists assess the impact of Facebook on social life. In addition, researchers have recognized the utility of Facebook as a novel tool to observe behavior in a naturalistic setting, test hypotheses, and recruit participants. However, research on Facebook emanates from a wide variety of disciplines with results being published in a broad range of journals and conference proceedings, making it difficult to keep track of various findings. And because Facebook is a relatively recent phenomenon, there still exists uncertainty about the most effective ways to do Facebook research. To address these issues, we conducted a comprehensive literature search, identifying 410 relevant articles, which we sorted into five categories: Descriptive analysis of users, motivations for using Facebook, identity presentation, the role of Facebook in social interactions, and privacy and information disclosure. The literature review serves as the foundation from which we assess current findings and offer recommendations to the field for future research on Facebook and online social networks more broadly.Keywords: Facebook, online social network, social networking sites, social network analysis, privacy, motivation, identity presentation A REVIEW OF FACEBOOK RESEARCH 3 A Review of Facebook Research in the Social SciencesThe sheer online ubiquity of Facebook is astounding. As of February 2012, Facebook has over 845 million users (more than the population of Europe) who spend more than 9.7 billion minutes per day on the site (Facebook, 2012; Rusli, 2012; for a description of Facebook, see Appendix A). Users share 4 billion pieces of content per day, including uploads of 250 million photos, and Facebook is now integrated with over seven million websites and applications (Facebook, 2012; Tsotsis, 2011). In March of 2010, Facebook passed Google to become the most visited website in the U.S., accounting for 7.07% of all U.S. web traffic (Dougherty, 2010). And Facebook's dominance extends well beyond United States, with over 80% of current users residing outside of the U.S. (Facebook, 2012). Despite having only about 3,000 employees worldwide, Facebook is valued at around $100 billion U.S. dollars (Facebook, 2012;Gertner, 2011; Siegler, 2011, Swartz, 2012. In short, since its creation in February of 2004, Facebook has become a spectacular success by creating a massive new domain in which millions of social interactions are played out every day. This burgeoning new sphere of social behavior is inherently fascinating but it also provides social scientists with an unprecedented opportunity to observe behavior in a naturalistic setting, test hypotheses in a novel domain, and to recruit participants efficiently from many countries and demographic groups.As researchers scramble to ...
Gamers play massively multiplayer online role-playing games (MMORPGs) for a variety of reasons. For example, some gamers play primarily as a form of socialization, whereas others play to gain a sense of achievement. Past studies have shown that these motives are associated with individual differences such as gender and number of years spent playing online games. What other individual differences might affect why people play MMORPGs? Personality is known to be associated with in-game behaviors, raising the possibility of link between personality and gaming motives. The present study examines the relationship between gamers' Big Five personality traits and their motivations for playing World of Warcraft. Results reveal several links between a player's personality and gaming motivations. For instance, individuals playing to socialize tend to be high on extraversion, agreeableness, neuroticism, and openness, whereas individuals playing to gain a sense of achievement tend to be high on extraversion and neuroticism, but low on agreeableness and conscientiousness. Findings are discussed with respect to previous research on links between personality and motives in other MMORPGs and in terms of how and why the connections between personality and motives may differ across online and offline contexts.
Visual connection to nature has been demonstrated to have a positive impact on attention restoration, stress reduction, and overall health and well-being. Inside buildings, windows are the primary means of providing a connection to the outdoors, and nature views even through a window may have similar effects on the occupants. Given that humans recognize environments through multi-sensory integration, a window view may also affect occupants' thermal perception. We assessed the influence of having a window with a view on thermal and emotional responses as well as on cognitive performance. We conducted a randomized crossover laboratory experiment with 86 participants, in spaces with and without windows. The chamber kept the air and window surface temperature at 28 °C, a slightly warm condition. The outcome measures consisted of subjective evaluations (e.g., thermal perception, emotion), skin temperature measurements and cognitive performance tests. In the space with versus without windows, the thermal sensation was significantly cooler (0.3 thermal sensation vote; equivalent to 0.74 °C lower), and 12 % more participants were thermally comfortable. Positive emotions (e.g., happy, satisfied) were higher and negative emotions (e.g., sad, drowsy) were lower for the participants in the window versus the windowless condition. Working memory and the ability to concentrate were higher for participants in the space with versus without windows, but there were no significant differences in short-term memory, planning, and creativity performance. Considering the multiple effects of window access, providing a window with a view in a workplace is important for the comfort, emotion, and working memory and concentration of occupants.factors that may differ when there are simultaneous inputs from other sensory systems (e.g., auditory, visual, tactile). Therefore, we must consider the possible interactions between visual and thermal perceptions. Ignoring the possible connections between these sensory systems could lead to ineffective design that could result in occupant discomfort or decreased performance, or even building performance issues such as energy waste.While it is not known conclusively whether occupants' thermal responses differ when there is visual connection to the outdoors, there is some prior research that suggests this could be important. Some evidence shows that a visual connection to the outdoors can have a positive impact on the occupants' overall perceptions of the built environment, leading to flexibility in their expectations [28]. For instance, if we take this general concept and hypothesize that having a view to the outdoors could help occupants increase their satisfaction with a wider indoor temperature range, then we could relax the temperature setpoints, which would then allow a reduction in building energy consumption [29][30][31][32]. A reasonable amount of variability in the acceptable range may even be preferable for occupants [3,14]. For designers, it would be important to define the relevant parameter...
Here we present a field study examining the impact of elevated room temperature and air movement on thermal comfort and self-reported productivity. This experiment was performed in three environmental conditions (one with a set-point of 23°C-a typical set-point used in Singapore-and two elevated (up to 28°C) room temperature conditions). Occupants had shared control of ceiling fans. The results show that the most comfortable thermal condition, with thermal sensation closest to neutral, is achieved at a room temperature of 26°C with operating fans. Increasing the temperature set-point from 23°C to 26°C resulted in a significant increase in thermal acceptability (from 59% to 91%), and a 44 kWh/m 2 yr savings in electrical energy used for comfort cooling. We found that a room's set-point temperature can be increased up to 27°C without creating a negative impact when controllable air movement is provided compared to an environment with a set-point of 23°C. Thermal satisfaction is significantly higher in spaces of 26°C with operating fans, than when the room's temperature is set at the typical 23°C. Moreover, the relative humidity in the office is decreased from 62% (when the temperature was 23°C) to 50% when the temperature was 27°C. Occupant's self-reported ability to concentrate, be alert, and ability to be productive was comparably high in all conditions. The results indicate that work performance is poorly correlated with room temperature, but increases with greater individual thermal satisfaction.
Buildings influence diverse factors (e.g. health, wellbeing, productivity, and social connection). Occupants' direct experiences with their indoor environments allow them to determine whether those spaces support or hinder the activities performed. However, most post-occupancy evaluations (POEs) focus solely on measuring people's levels of comfort and environmental satisfaction. With increasing attention and interest in occupant health and wellness, there is a need to reassess whether occupant surveys are evaluating all they need to. An analysis is presented of data collected from a widely used online POE tool: The Center for the Built Environment's (CBE) Occupant Survey (more than 90,000 respondents from approximately 900 buildings) in order to summarise its database and evaluate the survey's structure and benchmarking metrics. A total of 68% of the respondents are satisfied with their workspace. Satisfaction is highest with spaces' ease of interaction (75% satisfied), amount of light (74%), and cleanliness (71%). Dissatisfaction is highest with sound privacy (54% dissatisfied), temperature (39%), and noise level (34%). Correlation, principal component, and hierarchical clustering analyses identified seven distinct categories of measurement within the 16 satisfaction items. Results also revealed that a reduction in the scale may be possible. Based on these results, potential improvements and new directions are discussed for the future of POE tools. PRACTICE RELEVANCE Assessing the measurement properties in a widely used occupant satisfaction survey reveals what is still useful to include and what may be missing from occupant surveys. These insights are increasingly important as built-environment research evolves and an increasing emphasis is placed on the physical and mental wellbeing of occupants and their productivity. Typical occupant satisfaction rates are reported for indoor environmental quality parameters and benchmark values. These can be used as references by practitioners and other survey tools. Based on this analysis, recommendations are made for different clustering and themes of measurement categories, along with the scope of additional questions that can be posed to occupants.
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