Leadership can be effective in promoting cooperation within a group, but as the saying goes "heavy is the head that wears the crown". A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represent individual's thought processes by strategy update protocols. The most common of these are random mutation, individual learning, selective imitation, and myopic optimization. Recently we introduced a new strategy update protocol -foresight -which takes into account future payoffs, and how groupmates respond to one's own strategies. Here we apply our approach to a new 2 × 2 game, where one player, a leader, ensures via inspection and punishment that the other player, a subordinate, produces collective good. We compare the levels of inspection and production predicted by Nash Equilibrium, Quantal Response Equilibrium, level-k cognition, fictitious play, reinforcement learning, selective payoff-biased imitation, and foresight. We show that only foresight and selective imitation are effective at promoting contribution by the subordinate and inspection and punishment by the leader. The role of selective imitation in cultural and social evolution is well appreciated. In line with our prior findings, foresight is a viable alternative route to cooperation.The web of social and economic ties that weaves us together has never been thicker. Every day we make decisions based on our expectations of how others will act 1 . While these waters are difficult to traverse, we are not without aid as there exists a plethora of mores to help us navigate this interpersonal maelstrom. The mores that coordinate political and economic relationships are referred to as institutions 2-4 . Whether it is a teacher corralling their students' behavior or the United Nations placing sanctions on an entire nation, institutions serve as an effective tool for resolving conflict and shaping behavior. The role of institutions in modern society cannot be understated, with some claiming they are the determining factor of whether nations succeed or fail 3,5 . However, their origins are much older than modern society as they existed even in hunter-gather groups 6 .Here, we are concerned with the institution of leadership in small-scale societies 7,8 . A leader is defined as an individual who has non-random differential influence over group behavior 9 . Leaders can take on several different roles within a group, e.g. role-models 10 , managers 11 , punishers 12 or volunteers 13 . Leader-follower relationships are likely to emerge in groups of conspecifics that benefit from acting in a unified manner 14 . Examples of actions that necessitate high degrees of coordination include migration, hunting, deterring predation, resolving internal conflicts, and competing with neighboring groups 14 .Joint actions often lead to the collective action problem 15 when all individuals can benefit from an action but no one is willing to bear its cost. The collective action proble...
Leadership can be effective in promoting cooperation within a group, but as the saying goes “heavy is the head that wears the crown.” A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represent individual’s thought processes by strategy update protocols. The most common of these are random mutation, individual learning, selective imitation, and myopic optimization. Recently we introduced a new strategy update protocol - foresight - which takes into account future payoffs, and how groupmates respond to one’s own strategies. Here we apply our approach to a new 2x2 game, where one player, a leader, ensures via inspection and punishment that the other player, a subordinate, produces collective good. We compare the levels of inspection and production predicted by Nash Equilibrium, Quantal Response Equilibrium, level-k cognition, fictitious play, reinforcement learning, selective imitation, and foresight. We show that only foresight and selective imitation are effective at promoting contribution by the subordinate and inspection and punishment by the leader. The role of selective imitation in cultural and social evolution is well appreciated. In line with our prior findings, foresight is a viable alternative route to cooperation.
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