In this paper, we propose a novel framework for synthesizing a single multimodal control policy capable of generating diverse behaviors (or modes) and emergent inherent transition maneuvers for bipedal locomotion. In our method, we first learn efficient latent encodings for each behavior by training an autoencoder from a dataset of rough reference motions. These latent encodings are used as commands to train a multimodal policy through an adaptive sampling of modes and transitions to ensure consistent performance across different behaviors. We validate the policy's performance in simulation for various distinct locomotion modes such as walking, leaping, jumping on a block, standing idle, and all possible combinations of inter-mode transitions. Finally, we integrate a task-based planner to rapidly generate open-loop mode plans for the trained multimodal policy to solve high-level tasks like reaching a goal position on a challenging terrain. Complex parkour-like motions by smoothly combining the discrete locomotion modes were generated in ∼3 min. to traverse tracks with a gap of width 0.45 m, a plateau of height 0.2 m, and a block of height 0.4 m, which are all significant compared to the dimensions of our mini-biped platform. Accompanying video results can be found at https://youtu.be/-E5EBf8695A
In this work, we demonstrate robust walking in the bipedal robot Digit on uneven terrains by just learning a single linear policy. In particular, we propose a new control pipeline, wherein the high-level trajectory modulator shapes the end-foot ellipsoidal trajectories, and the low-level gait controller regulates the torso and ankle orientation. The foot-trajectory modulator uses a linear policy and the regulator uses a linear PD control law. As opposed to neural network based policies, the proposed linear policy has only 13 learnable parameters, thereby not only guaranteeing sample efficient learning but also enabling simplicity and interpretability of the policy. This is achieved with no loss of performance on challenging terrains like slopes, stairs and outdoor landscapes. We first demonstrate robust walking in the custom simulation environment, MuJoCo, and then directly transfer to hardware with no modification of the control pipeline. We subject the biped to a series of pushes and terrain height changes, both indoors and outdoors, thereby validating the presented work.
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