Abstract. This paper discussed the implementation of behavior tree technology in behavioral modeling domain. Existing framework can't provide the ability of reasoning while take into account the ability of learning. To solve this problem, we propose a reinforcement learning behavior tree framework based on reinforcement theory. Following our study, a QBot model is build based on the framework in the Raven platform, a popular test bed for game AI development. This paper carried out simulation experiments which include 3 opponent agents. The result shows that QBot outperforms the other 2 Raven_Bots which adopt the default agent model in Raven platform, and thus the result proves that the framework is advanced.
Evaluating the quality of a dialogue system is an understudied problem. The recent evolution of evaluation method motivated this survey, in which an explicit and comprehensive analysis of the existing methods is sought. We are first to divide the evaluation methods into three classes, i.e., automatic evaluation, human-involved evaluation and user simulator based evaluation. Then, each class is covered with main features and the related evaluation metrics. The existence of benchmarks, suitable for the evaluation of dialogue techniques are also discussed in detail. Finally, some open issues are pointed out to bring the evaluation method into a new frontier.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations鈥揷itations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.