Resumo-This paper proposes a method to aid blind persons in skill development to walk in unfamiliar environments. The method aims to use the human ability in construct of spatial cognitive maps. Thus, we developed a system that uses the Virtual Reality and Kinect R . Two-dimensional and threedimensional virtual environments modeling are allowed. It is possible to reproduce real environments such as schools, universities and other places of interest. The interaction with the virtual environment works with pose recognition. Recognized poses are interpreted as an action such as left and right turn or walk. Experiments were carried out to verify the pose recognition algorithms and to identify the optimal parameters. The results were satisfactory and demonstrated that the proposed method can be quite promising. Thus, it can be indicated as an aid to skill development of locomotion in real environments.
Os jogos têm várias aplicações em contextos que não envolvem apenas entretenimento. Em contextos de telerreabilitação de pacientes, o engajamento promovido pelos elementos que circundam o universo dos jogos pode ser utilizado para motivar o paciente a realizar exercícios muitas vezes considerados enfadonhos e repetitivos. Nesse sentido, este trabalho apresenta os detalhes do desenvolvimento de um exergame distribuído que visa auxiliar nas sessões de telerreabilitação, melhorando o engajamento com o paciente. Ele foi construído no motor de jogo Unreal Engine 4. São detalhadas as etapas envolvidas no processo de construção, bem como a utilização de elementos do jogo para promover um maior engajamento do paciente/jogador. Um processo de avaliação pelo Método Delphi ajudou a validar a eficácia do jogo.
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