Sistem penjualan dan pemasaran produk sembako di Toko Menkong sampai sekarang dilakukan secara konvensional. Masalah ini menyebabkan kurang optimalnya omset yang diperoleh toko akibat dari jumlah transaksi produk yang tidak terlalu sering pada setiap harinya. Permasalahan tersebut dapat ditanggulangi dengan berbagai cara, satu di antaranya dengan membangun aplikasi berbasis Android untuk memesan produk. Tingginya mobilitas, popularitas, open source dan penggunaannya yang mudah menjadi bahan pertimbangan dalam pemilihan Android daripada sistem operasi dan platform yang lain. Aplikasi yang dibangun akan dilengkapi recommender system atau lebih dikenal sebagai sistem rekomendasi dengan memanfaatkan algoritma Apriori serta metode content-based filtering. Kemampuan untuk menyarankan item baru ke pengguna dengan berdasarkan kesamaan karakteristik dari item yang sebelumnya disukai pengguna merupakan alasan pemilihan metode content-based filtering. Faktor simpel, efisien, dan mampu menangani banyak data menjadi alasan pemilihan algoritma Apriori daripada algoritma lain. Model prototyping, metode berorientasi objek dan UML (Unified Modelling Language) merupakan model, metode, dan tools pengembangan perangkat lunak yang dimanfaatkan di paper ini. Pencarian dan pemesanan produk oleh pelanggan menjadi lebih mudah dengan aplikasi yang dibangun, sehingga kecepatan dan efisiensi transaksi meningkat. Recommender system aplikasi cukup akurat dalam menyarankan produk menurut kategori produk di keranjang, hobi pelanggan, dan pola pembelian, yaitu sebesar 73,33%.
Drugs have several negative effects such as dependence, brain and nerve damage, to death if abused. Socialization about the dangers of drug abuse in society by police is still carried out conventionally so that it is less effective especially during the Covid-19 pandemic like today. In this research, an Android game that can convey material on the dangers of drugs in an interesting, interactive, and effective way will be proposed. In the proposed game, an artificial intelligence will be applied to the enemies in order to pursue player through optimal route. One of the algorithms for determining the closest route from the initial location to the destination is A-Star. A-Star algorithm utilize heuristics in evaluating nodes on a grid-shaped map so that its computation time is shorter than Dijkstra's. Based on the analysis that has been carried out, it is known that the overall performance of A-Star algorithm is good where the seven enemies in game can pursue player in real-time through optimal route. The enemies, however, are unable to cooperate in surround player and tend to gather at one point through the same route so that the effectiveness of the pursuit is not maximized. The proposed game can also convey material about the types of drugs and their negative impacts in an interesting, interactive, and effective manner through with gamepedia menu as well as the enemy characters displayed throughout the game.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.