Currently there is a great demand for trained cyber security professionals with hands-on skills. The need for these professionals stems from our reliance on technology in many aspects of our daily lives and the smooth running of modern governments, education and health services. These professionals are desperately needed to defend cyberspace from threats such as hackers and malware who threaten to disrupt such services daily. This paper presents an insight into current approaches taken in the practical teaching of cyber security. We also give requirements and best practices for future training platforms based on a defined teaching process.
Person identification is a problem that has received substantial attention, particularly in security domains. Gait recognition is one of the most convenient approaches enabling person identification at a distance without the need of high-quality images. There are several review studies addressing person identification such as the utilization of facial images, silhouette images, and wearable sensor. Despite skeleton-based person identification gaining popularity while overcoming the challenges of traditional approaches, existing survey studies lack the comprehensive review of skeleton-based approaches to gait identification. We present a detailed review of the human pose estimation and gait analysis that make the skeleton-based approaches possible. The study covers various types of related datasets, tools, methodologies, and evaluation metrics with associated challenges, limitations, and application domains. Detailed comparisons are presented for each of these aspects with recommendations for potential research and alternatives. A common trend throughout this paper is the positive impact that deep learning techniques are beginning to have on topics such as human pose estimation and gait identification. The survey outcomes might be useful for the related research community and other stakeholders in terms of performance analysis of existing methodologies, potential research gaps, application domains, and possible contributions in the future.
Person identification is a key problem in the security domain and may be used to automatically identify criminals or missing persons. The traditional face matching approaches adopted by the police and security services across the world have recently been shown to produce a high rate of false positive identification. Alternatively, gait-based person identification has shown to be a convenient method particularly as it can be performed at a distance, without the cooperation of the subject, and is a biometric trait which cannot be easily disguised. In this work, we propose a gait-based person identification approach which uses limb joint motion data and deep machine learning models to identify the individuals. Distinct statistical features are identified and extracted from limb movement using a fixed width sliding window to train a Long Short-Term Memory model. The proposed solution outperforms the existing methods producing 98.87% accuracy when evaluated over unseen samples. In addition, we propose a simple two-stage filtering approach to increase the prediction accuracy up to 100% when identifying individuals from larger sequences of samples. This finding may improve the current solutions in controlled environments such as airports. In the future, this approach may help to overcome the problem of occlusion in gait-based identification, as unlike the existing works, it does not require information regarding the entire body. The study also presents a primary dataset comprising limb joint movement acquired from a diverse range of participants during casual walking captured through two digital goniometers.
Gait datasets are often limited by a lack of diversity in terms of the participants, appearance, viewing angle, environments, annotations, and availability. We present a primary gait dataset comprising 1,560 annotated casual walks from 64 participants, in both indoor and outdoor real-world environments. We used two digital cameras and a wearable digital goniometer to capture visual as well as motion signal gait-data respectively. Traditional methods of gait identification are often affected by the viewing angle and appearance of the participant therefore, this dataset mainly considers the diversity in various aspects (e.g., participants’ attributes, background variations, and view angles). The dataset is captured from 8 viewing angles in 45° increments along-with alternative appearances for each participant, for example, via a change of clothing. The dataset provides 3,120 videos, containing approximately 748,800 image frames with detailed annotations including approximately 56,160,000 bodily keypoint annotations, identifying 75 keypoints per video frame, and approximately 1,026,480 motion data points captured from a digital goniometer for three limb segments (thigh, upper arm, and head).
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