No Success Factors References 1 Champion at company (Claes Wohlin, 2012) 2 Champion's network within the company (Claes Wohlin, 2012) 3 Buy in and support from company management (Claes Wohlin, 2012) 4 Buy in and support from industry collaborators (Claes Wohlin, 2012) 5 Short term results and impact on industry (Claes Wohlin, 2012) 6 Organizational stability (industry partner) (Claes Wohlin, 2012) 7 Researcher has a visible presence in industry (Claes Wohlin, 2012) 8 Regular meetings (Claes Wohlin, 2012) 9 Relevant expertise of researcher (main person in the collaboration)
Despite evidence that sustainable construction practice has numerous environmental, economy and societal benefits, many construction practitioners have failed to support sustainable construction practice due to perceive higher initial cost known as "green cost premium" when compared to traditional construction practice. Hence, the factors of green cost premium that are commonly cited as a crucial barrier toward sustainable construction practice must be investigated. Based on the analysis of the existing literature (e.g.: conference paper, journal article), there are 27 factors, that classified into seven elements, that contribute to the cost differential. However, few studies have been conducted on green cost premium in developing countries. Therefore, this study attempts to fill this gap and is expected to contribute to the discussion on green cost premium to improve sustainable construction implementation.
Research on dispute avoidance procedure (DAP) particularly in Malaysia is lacking as most of the current research and development deals withvarious issues within the dispute resolution procedure and management field. It is therefore significant to conduct a country-specific research by exploring the viability of DAP based on socio-legal research. The aim of this article is two-fold: to present the perceptions of the Malaysian construction industry players on the substantive elements of a viable DAP mechanism and; to formulate a necessary legal reform to accommodate and support the formulated DAP mechanism within the Malaysian construction industry. As part of a socio-legal research approach, interviews were conducted with the selected construction industry players to disclosethe pattern, which may help to explain the underlying issues. NVivo software has been used to manage and organize the complete interview transcripts and facilitate the data analysis process for this study. Among others, this research suggests that a viable DAP mechanism consists of the following substantive elements, namely, to introduce the mechanism through contract and to provide a contractually binding settlement. In essence, this research also advocatesa necessary legal reform to accommodate and support the formulated DAP mechanism within the Malaysian construction industry. This research generally confirms that a countryspecific research is required through a socio-legal research.
This study reviewed past research with regards to gamification and to propose a conceptual framework model by mapping the relationships between gamification elements and its impacts towards university students’ learning outcomes. This paper synthesized the extant literature on gamification elements by conducting a review of the literature on gamification in the context of students’ learning in higher education. This paper has highlighted the gamification elements i.e. composed by rewards, feedback, points, badges, leaderboards, levels, progress bar, challenges and avatar that shown to influence and positively affecting students’ learning experience in Higher Education Institutions (HEIs) especially in improving their level of motivation, aid in engagement, improving result and achievement as well as inducing positive learning attitude. Investigating the impact of gamification elements means understanding under what circumstances gamification can be implemented to stimulate positive student’s learning behaviour in HEIs thus maximizing the use of gamification as an innovative approach of a new educational technology tool in teaching and learning. The findings of this paper provide reference for practitioners in mechanism design to encourage full potential of the implementation of gamification by manipulation of various element in gamification to support an interactive and conducive learning experience.
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