In this paper we consider the problem of detecting commuting patterns in a trajectory. For this we search for similar subtrajectories. To measure spatial similarity we choose the Fréchet distance and the discrete Fréchet distance between subtrajectories, which are invariant under differences in speed. We give several approximation algorithms, and also show that the problem of finding the 'longest' subtrajectory cluster is as hard as MaxClique to compute and approximate.
Curve matching is a fundamental problem that occurs in many applications. In this paper, we study the problem of measuring partial similarity between curves. Specifically, given two curves, we wish to maximize the total length of subcurves that are close to each other, where closeness is measured by the Fréchet distance, a common distance measure for curves. The resulting maximal length is called the partial Fréchet similarity between the two input curves. Given two polygonal curves P and Q in IR d of size m and n, respectively, we present the first exact algorithm that runs in polynomial time to compute F δ (P, Q), the partial Fréchet similarity between P and Q, under the L1 and L∞ norms. Specifically, we formulate the problem of computing F δ (P, Q) as a longest path problem, and solve it in O(mn(m + n) log(mn)) time, under the L1 or L∞ norm, using a "shortest-path map" type decomposition. To the best of our knowledge, this is the first paper to study this natural definition of partial curve similarity in the continuous setting (with all points in the curve considered), and present a polynomial-time exact algorithm for it.
Abstract.The collective motion of a set of moving entities like people, birds, or other animals, is characterized by groups arising, merging, splitting, and ending. Given the trajectories of these entities, we define and model a structure that captures all of such changes using the Reeb graph, a concept from topology. The trajectory grouping structure has three natural parameters that allow more global views of the data in group size, group duration, and entity inter-distance. We prove complexity bounds on the maximum number of maximal groups that can be present, and give algorithms to compute the grouping structure efficiently. We also study how the trajectory grouping structure can be made robust, that is, how brief interruptions of groups can be disregarded in the global structure, adding a notion of persistence to the structure. Furthermore, we showcase the results of experiments using data generated by the NetLogo flocking model and from the Starkey project. The Starkey data describe the movement of elk, deer, and cattle. Although there is no ground truth for the grouping structure in this data, the experiments show that the trajectory grouping structure is plausible and has the desired effects when changing the essential parameters. Our research provides the first complete study of trajectory group evolvement, including combinatorial, algorithmic, and experimental results.
In this paper we address the problem of segmenting a trajectory such that each segment is in some sense homogeneous. We formally define different spatio-temporal criteria under which a trajectory can be homogeneous, including location, heading, speed, velocity, curvature, sinuosity, and\ud curviness. We present a framework that allows us to segment any trajectory into a minimum number of segments under any of these criteria, or any combination of these criteria.\ud In this framework, the segmentation problem can generally be solved in O(n log n) time, where n is the number of edges of the trajectory to be segmented.Postprint (published version
A constant-work-space algorithm has read-only access to an input array and may use only O(1) additional words of O(log n) bits, where n is the input size. We show how to triangulate a plane straight-line graph with n vertices in O(n 2 ) time and constant workspace. We also consider the problem of preprocessing a simple polygon P for shortest path queries, where P is given by the ordered sequence of its n vertices. For this, we relax the space constraint to allow s words of work-space. After quadratic preprocessing, the shortest path between any two points inside P can be found in O(n 2 /s) time.
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