The move towards digital payments and mobile money, and away from physical cash and banking services, offers users opportunities to change the ways that they can spend, save and manage their money through a variety of personal financial management services. However, set against ordinary, everyday patterns of spending, saving and other forms of financial transaction, it is not clear how users might interact with, understand, or value financial management services that utilise rich data and connected digital content for their personal use. In order to explore how people might engage with such systems, we conducted a study of financial activity, following people's transactional activity over time, and interviewing them about their practices, understandings, needs, concerns and expectations of current and future financial technologies. Drawing from the everyday activities and practices observed, we identify implications for the design of digitally enabled, personal financial systems.
SketchBlog #1: The rise and rise of the Sketchnote If you've been to an HCI conference, workshop or event recently, chances are you may have seen people sketchnoting-either as part of the main conference organisation in the form of visual facilitation, or simply as part of personal practice. Some of you may be wondering: what is a sketchnote? When we take notes, we are saving interesting points and ideas from a talk, panel, workshop, experiment, or participant to return to later. When we take SKETCHnotes we are adding sketched visual elements to those points and ideas, whether it is as simple as emphasising text, or adding icons and thematic references to the item being recorded (an example shown in Figure 1). Anyone can sketchnote, you don't have to be an artist, illustrator, or even be able to draw-the important part is the ideas and thoughts you capture and developing the style that works best for you.
The arts and Human Computer Interaction (HCI) have a lot in common. As part of computer science HCI is ground breaking, interdisciplinary and focused on the interactions that form part of our everyday world. As part of the arts, HCI is a lens on technology, showing us spaces where there is room to interact and create new and meaningful blended experiences. It is therefore no surprise that many researchers and practitioners in our field h ave a nd m aintain c reative p ractices alongside, and as part of their research. We explore how these dual practices relate to each other, and how we might reconcile our mindful creative experiences with the formality of research. What benefits does such duality
This study qualitatively explores the experiences and challenges faced when people with cerebral palsy use online social networks. Fourteen interviews were carried out consisting of participants with different types of cerebral palsy. The study identified the reasons for use and non-use and also discovered key themes together with challenges that affected their experiences. For example abrupt and frequently changing online social networks were reported to slow down or prevent use. In spite of this, the study recognized the technology is a vital way for these people to communicate and would continue to play a crucial role within their lives.
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