Abstract-Learning from preferences, which provide means for expressing a subject's desires, constitutes an important topic in machine learning research. This paper presents a comparative study of four alternative instance preference learning algorithms (both linear and nonlinear). The case study investigated is to learn to predict the expressed entertainment preferences of children when playing physical games built on their personalized playing features (entertainment modeling). Two of the approaches are derived from the literature-the large-margin algorithm (LMA) and preference learning with Gaussian processes-while the remaining two are custom-designed approaches for the problem under investigation: meta-LMA and neuroevolution. Preference learning techniques are combined with feature set selection methods permitting the construction of effective preference models, given suitable individual playing features. The underlying preference model that best reflects children preferences is obtained through neuroevolution: 82.22% of cross-validation accuracy in predicting reported entertainment in the main set of game survey experimentation. The model is able to correctly match expressed preferences in 66.66% of cases on previously unseen data (p-value = 0.0136) of a second physical activity control experiment. Results indicate the benefit of the use of neuroevolution and sequential forward selection for the investigated complex case study of cognitive modeling in physical games.
Cyberbullying is a new phenomenon resulting from the advance of new communication technologies including the Internet, cell phones and Personal Digital Assistants. It is a challenging bullying problem occurring in a new territory. Online bullying can be particularly damaging and upsetting because it's usually anonymous or hard to trace. In this paper, the proposed method is utilizing a dataset of real world conversations (i.e. pairs of questions and answers between cyber predator and the victim), in which each predator question is manually annotated in terms of severity using a numeric label. We approach the issue as a sequential data modelling approach, in which the predator's questions are formulated using a Singular Value Decomposition representation. The motivation of this procedure is to study the accuracy of predicting the level of cyberbullying attack using classification methods and also to examine potential patterns between the lingustic style of each predator. More specifically, unlike previous approaches that consider a fixed window of a cyber-predator's questions within a dialogue, we exploit the whole question set and model it as a signal, whose magnitude depends on the degree of bullying content. Using feature weighting and dimensionality reduction techniques, each signal is straightforwardly parsed by a neural network that forecasts the level of insult within a question given a window between two and three previous questions. Throughout the time series modeling experiments, an interesting discovery was made. By applying SVD on the time series data and taking into account the second dimension (since the first is usually modeling trivial dependencies between instances and attributes) we observed that its plot was very similar to the plot of the class attribute. By applying a Dynamic Time Warping algorithm, the similarity of the aforementioned signals was proved to exist, providing an immediate indicator for the severity of cyberbullying within a given dialogue.
Abstract. Electronic Participation (eParticipation), both in its traditional form and in its emerging Web 2.0 based form, results in the production of large quantities of textual contributions of citizens concerning government policies and decisions under formation, which contain valuable relevant opinions and knowledge of the society, however are exploited to a limited only extent. It is of critical importance to analyze these contributions in order to extract the opinions and knowledge they contain in a cost-efficient way. This paper reviews a wide range of opinion mining methods, which have been developed for analyzing commercial product opinions and reviews posted on the Web, as to the capabilities they can offer for meeting the above challenges. The review has revealed the great potential of these methods for the analysis of textual citizens' contributions in public policy debates, both for assessing contributors' general attitudes-sentiments (positive, negative or neutral) towards the policy/decision under discussion, and also for extracting the main issues they raise (e.g. negative and positive aspects and effects, implementation barriers, improvement suggestions) and the corresponding attitudes-sentiments. Based on the conclusions of this review a basic framework for the use of opinion mining methods in eParticipation has been formulated.
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