RESUMENEl presente estudio analiza el Electronic Word Of Mouth (eWOM) en el sector turístico a través de TripAdvisor y Booking.com. Este trabajo pretende comprobar si las críticas sobre la falta de veracidad de los comentarios de TripAdvisor están fundamentadas, comparando los rankings de hoteles en cinco ciudades españolas con los del portal de reservas Booking.com.Los resultados revelan que existe una correlación entre ambos rankings, indicando así que la falsificación y la manipulación de opiniones en TripAdvisor no es característica al igual que se constata que a mayor categoría hotelera mejores posiciones en el ranking y que la cantidad de comentarios influye en el ranking.
Technology has become an integral part of our everyday life, and its use in educational environments keeps growing. Additionally, video games are one of the most popular mediums across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment, and educators are mainly supportive of using games in classrooms. However, we do not usually find educational games within the classroom activities. One of the main problems is that teachers report difficulties to actually know how their students are using the game so that they can analyze properly the effect of the activity and the interaction of students. To support teachers, educational games should incorporate learning analytics to transform data generated by students when playing useful information in a friendly and understandable way. For this work, we build upon Shadowspect, a 3D geometry puzzle game that has been used by teachers in a group of schools in the US. We use learning analytics techniques to generate a set of metrics implemented in a live dashboard that aims to facilitate that teachers can understand students' interaction with Shadowspect. We depict the multidisciplinary design process that we have followed to generate the metrics and the dashboard with great detail. Finally, we also provide uses cases that exemplify how teachers can use the dashboard to understand the global progress of their class and each of their students at an individual level, in order to intervene, adapt their classes and provide personalize feedback when appropriate.
RESUMENEste artículo ofrece una interpretación del proceso urbano contemporáneo de una ciudad, Sevilla, a partir del análisis de lo acontecido en la urbe en la primera década del siglo XXI. El caso de Sevilla es muy significativo y útil como caso-ejemplo de ciudad histórica capaz de optar a transformaciones urbanas y cambios en sistemas urbanos importantes como el espacio público o la movilidad, y las tensiones y contradicciones que dichos procesos suelen conllevar, y también de la posibilidad de encontrar caminos para actualizar las funciones de la ciudad a los nuevos retos sociales, económicos y políticos en los que la situación de fuerte crisis actual está situando a muchas ciudades.Palabras clave: Sevilla, desarrollo urbano, plan general, peatonalización, proyectos urbanos, modelo de ciudad.
ABSTRACTThis paper offers an interpretation of the contemporary urban process of a city, Seville, from the analysis of what happened in the city in the first decade of the century. The case of Seville is very significant and useful as case-example of historic city able to make urban transformations and changes in major urban systems, as public space and mobility, and Boletín de la Asociación de Geógrafos Españoles N.º 70 -2016, págs. 393-417 I.S.S.N.: 0212-9426
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