Cities are increasingly facing the consequences of climate change, it is therefore urgent to take actions to reach the targets set by the UN Sustainable Development Goals. By 2050, 70% of the world population will live in cities, engaging citizens in the sustainable transformation of the built environment is crucial. Moreover, children and youth require specific attention to secure their active participation in the process. ByMaker is a serious game developed to facilitate the participation of children and youth in sustainable urban transformation. The objective of ByMaker is to improve the knowledge about sustainability and raise awareness on the importance of making balanced decisions. While the environmental dimension is already well covered and assimilated by children and youth, the social and economic ones remain more challenging to understand. The method uses a 3D map of the concrete city, interactive elements of popular landmarks and friendly characters of local historical figures. The players are invited to experiment multiple combination of choices corresponding to different scenarios of urban development such as road and transportation, urban nature, residential buildings and public space. The impact of their decisions on the overall sustainability of their city is presented as visual feedback. Scenarios in the game focus on the realization of SDGs’ ambitions and objectives. The vision is both mid-term oriented, addressing the climate urgency and long-term focused to anticipate future needs. Furthermore, ByMaker presents innovative technological solutions to play with. The game was tested in three classes in primary schools in Trondheim, Norway. The feedback guided the further development and improvements such as better visualization, interaction features and simplified scenario descriptions. By playing with ByMaker, children succeeded to learn, experiment, and create their sustainable city.
The built and urban environment have an impact on citizens’ health and well-being. This impact could lead to long-term results on individuals’ happiness and quality of life. The environment we interact with, including our living, working, and social spaces, can significantly affect our health and could be considered as part of the determinants of health. WHO now defines health as a state of complete physical, mental, and social well-being, incorporating the built environment as a factor in promoting individuals’ happiness and well-being. This scoping review examines the impact of the built and urban environment on citizens’ health and well-being. The study explores the factors of the built environment that influence citizens’ happiness and their impact on mental health. It suggests a more integrated, ecosystem-based approach between public, private, and citizens to create healthier and happier places.
<p>When Letizia Jaccheri became department head, she realized that she was the only female in both the leader group of her Science, technology, engineering, and mathematics (STEM) faculty and in the leader group of her department of computer science. While the percentage of female students in STEM at the university had reached almost 30% thanks to actions to which she had contributed for almost 20 years, the number of female professors in STEM was only 13%. It was then that the idea of the IDUN project was born. The central measure in the project was the employment of nine female adjunct professors, at least one at each of the seven institutes of the faculty. IDUN provided training for these professors to become role models and mentors for 3-5 mentees each. The present paper aims to give a summary of the project, as well as looking at the consequences and future implications. </p>
UNSTRUCTURED Mobility is an important indicator of physical health. As such there is potential clinical value in being able to measure mobility accurately in a person’s home and daily life environment to help researchers and clinicians to better track changes and patterns in a person’s daily lives and activities. To do this, there is a need to create new ways of measuring walking. Recent advancements in digital technology are helping researchers to do this. However, before any new measure can be used, researchers, healthcare professionals and regulators need to know that the digital method is accurate and that it is both accepted and produces meaningful outcomes for the patients and clinicians. Researchers must therefore include patients, or members of patient organisations, in the development of such new tools in a process known as patient and public involvement and engagement (PPIE). Although the value and importance of PPIE activities is well-known, little guidance exists on how to do this in a meaningful way. This is particularly true within large research consortia that target multiple objectives, include multiple patient groups and work across many countries. Without clear guidance, the risk is that PPIE does not capture patient opinions and needs correctly, thereby reducing the usefulness and effectiveness of new tools. Mobilise-D is an example of such a large research consortium, that is looking to develop new digital outcome measures for real-world walking in patients with Parkinson’s Disease, Multiple Sclerosis, Chronic Obstructive Pulmonary Disease, and Proximal Femoral Fracture. This paper outlines how PPIE structures were developed in this consortium, providing detail about how this happened, the steps taken to implement PPIE, the experiences PPIE contributors have had within this process, the lessons learned from it, and recommendations for others who may want to do similar work in the future. The work outlined within this paper has provided the Mobilise-D consortium with a foundation from which future PPIE tasks can be created and managed with clearly defined collaboration between researchers and patient representatives across Europe. This paper provides guidance around the work required to set up PPIE structures within a large consortium, to promote and support the creation of meaningful and efficient PPIE related to the development of digital mobility outcomes.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.