This paper adds data to help the development of simulator motion cueing guidelines for stall recovery training by identifying time-varying manual control behavior in a stall recovery task under different simulator motion conditions. A study was conducted with seventeen general aviation pilots in the NASA Ames Vertical Motion Simulator. Pilots had to follow a flight director through four stages of a high-altitude stall task. A timevarying identification method was used to quantify how pilot manual control parameters change throughout different stages of the task in both roll and pitch. Four motion configurations were used: no motion, generic hexapod motion, enhanced hexapod motion and full motion. Pilot performance was highest for the enhanced hexapod and full motion configurations in both roll and pitch, and the lowest without motion. In the roll axis, the pilot position gain did not significantly change throughout the stall task, but was the lowest for the condition with no motion. The pilot roll velocity gain was significantly different between motion conditions, the largest difference being found close to the stall point. The enhanced hexapod motion condition had the highest pilot roll velocity gain. In the pitch axis, the pilot position gain was significantly different between time segments but not between motion conditions. The pilot pitch velocity gain was highest for the full motion condition and increased close to the stall point, but did not change significantly for the other motion conditions. Overall, pilot control behavior under enhanced hexapod motion was most similar to that under full aircraft motion. This indicates that motion cueing for stall recovery training on hexapod simulators might be improved by using the principles behind the enhanced hexapod motion configuration.Pilots performed a high-altitude stall recovery task while compensating for disturbances in both the roll and pitch degrees of freedom simultaneously. A flight director on a primary flight display (PFD) guided the pilots through the stall maneuver. A block diagram of the control task is depicted in Fig. 1.Aircraft roll and pitch attitudes φ and θ were subtracted from the desired roll and pitch attitudes r φ and r θ to
This paper describes an experiment investigating the effects of motion filter order on human manual control tracking behavior and performance. The experiment was performed on two simulators: the Vertical Motion Simulator at NASA Ames Research Center and the SIMONA Research Simulator at Delft University of Technology. Eighteen pilots in the Vertical Motion Simulator and twenty pilots in the SIMONA Research Simulator performed the experiment with a full factorial variation of three motion filter orders and two motion filter frequencies, in addition to a reference no-motion and full-motion condition. Motion shaping filters derived from Objective Motion Cueing Test measurements on the Vertical Motion Simulator were included in the SIMONA Research Simulator motion logic to match the motion cues between both simulators. Furthermore, the side sticks were set to matching characteristics and the visual cues were matched in terms of time delay, graphics size and screen characteristics. With increased motion filter order, pilots showed worse performance and a lowered contribution of motion feedback in their control strategy. Increasing the motion filter break frequency had similar effects, which were stronger than the effects of increasing the motion filter order, for the eight experimental conditions that were considered in this experiment. For the same motion condition the simulators showed offsets in the results. However, the trends between the motion conditions were similar, leading to the conclusion that for simulator comparisons relative trends are easier to replicate between simulators than absolute results within one condition.
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