Astronomy may be recognized as an interdisciplinary sciencewith great educational potential, but certain content requiresspecific structures for better learning; In this scenario the use ofa computational tool such as virtual reality can contribute tooptimize the teaching of this type of content. This paper presentsthe study on the implementation and use of a virtual planetariumin immersive environment, aiming to evaluate, respectively,familiarity and usability in the use of the tool. Methodologicallycharacterized as qualitative research, the data collection usedphysical questionnaires applied to student users. The results showedthat the developed tool had an excellent evaluation regarding itsusability through the results obtained in the SUS questionnaire.
Este artigo descreve o processo de modelagem, desenvolvimento e validação do FonoConnect, um jogo digital voltado ao tratamento de crianças com distúrbios articulatórios. A solução Utiliza técnicas de reconhecimento de voz associada aos preceitos de Serious Game. O jogo visa estimular a pratica da pronuncia de palavras por meio de um ambiente lúdico, possibilitando ao usuário a realização dessas atividades sem a intermediação direta de professores, pais ou responsáveis. O jogo desenvolvido foi validado junto ao público alvo do projeto, apresentando as contribuições e melhorias desenvolvidas a partir dos resultados obtidos.
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