We present a class of efficient models called MobileNets for mobile and embedded vision applications. MobileNets are based on a streamlined architecture that uses depthwise separable convolutions to build light weight deep neural networks. We introduce two simple global hyperparameters that efficiently trade off between latency and accuracy. These hyper-parameters allow the model builder to choose the right sized model for their application based on the constraints of the problem. We present extensive experiments on resource and accuracy tradeoffs and show strong performance compared to other popular models on ImageNet classification. We then demonstrate the effectiveness of MobileNets across a wide range of applications and use cases including object detection, finegrain classification, face attributes and large scale geo-localization.
Cast shadows are an informative cue to the shape of objects. They are particularly valuable for discovering object's concavities which are not available from other cues such as occluding boundaries. We propose a new method for recovering shape from shadows which we call shadow carving. Given a conservative estimate of the volume occupied by an object, it is possible to identify and carve away regions of this volume that are inconsistent with the observed pattern of shadows. We prove a theorem that guarantees that when these regions are carved away from the shape, the shape still remains conservative. Shadow carving overcomes limitations of previous studies on shape from shadows because it is robust with respect to errors in shadows detection and it allows the reconstruction of objects in the round, rather than just bas-reliefs. We propose a reconstruction system to recover shape from silhouettes and shadow carving. The silhouettes are used to reconstruct the initial conservative estimate of the object's shape and shadow carving is used to carve out the concavities. We have simulated our reconstruction system with a commercial rendering package to explore the design parameters and assess the accuracy of the reconstruction. We have also implemented our reconstruction scheme in a table-top system and present the results of scanning of several objects.
A widespread use of three-dimensional (3-D) models in cultural heritage application requires low cost equipment and technically simple modeling procedures. In this context, methods for automatic 3-D modeling of textured objects will play a central role. Such methods need fully automatic techniques for 3-D views registration and for the removal of texture artifacts. This paper proposes a contribution in this direction based on image processing approaches. The proposed procedure is very robust and simple. It does not require special equipment or skill in order to make textured 3-D models. The results of this paper, originally conceived to address the costs issues of cultural heritage modeling, can be profitably exploited also in other modeling applications.
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