The definition of suitable generative models for synthetic yet realistic social networks is a widely studied problem in the literature. By not being tied to any real data, random graph models cannot capture all the subtleties of real networks and are inadequate for many practical contexts—including areas of research, such as computational epidemiology, which are recently high on the agenda. At the same time, the so-called contact networks describe interactions, rather than relationships, and are strongly dependent on the application and on the size and quality of the sample data used to infer them. To fill the gap between these two approaches, we present a data-driven model for urban social networks, implemented and released as open source software. By using just widely available aggregated demographic and social-mixing data, we are able to create, for a territory of interest, an age-stratified and geo-referenced synthetic population whose individuals are connected by “strong ties” of two types: intra-household (e.g., kinship) or friendship. While household links are entirely data-driven, we propose a parametric probabilistic model for friendship, based on the assumption that distances and age differences play a role, and that not all individuals are equally sociable. The demographic and geographic factors governing the structure of the obtained network, under different configurations, are thoroughly studied through extensive simulations focused on three Italian cities of different size.
Efficient HPC libraries often expose multiple tunable parameters, algorithmic implementations, or a combination of them, to provide optimized routines. The optimal parameters and algorithmic choices may depend on input properties such as the shapes of the matrices involved in the operation. Traditionally, these parameters are manually tuned or set by auto-tuners. In emerging applications such as deep learning, this approach is not effective across the wide range of inputs and architectures used in practice. In this work, we analyze different machine learning techniques and predictive models to accelerate the convolution operator and GEMM. Moreover, we address the problem of dataset generation, and we study the performance, accuracy, and generalization ability of the models. Our insights allow us to improve the performance of computationally expensive deep learning primitives on high-end GPUs as well as low-power embedded GPU architectures on three different libraries. Experimental results show significant improvement in the target applications from 50% up to 300% compared to auto-tuned and high-optimized vendor-based heuristics by using simple decision tree- and MLP-based models.
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