This paper proposes an interaction learning method for collaborative and assistive robots based on movement primitives. The method allows for both action recognition and human-robot movement coordination. It uses imitation learning to construct a mixture model of human-robot interaction primitives. This probabilistic model allows the assistive trajectory of the robot to be inferred from human observations. The method is scalable in relation to the number of tasks and can learn nonlinear correlations between the trajectories that describe the human-robot interaction. We evaluated the method experimentally with a lightweight robot arm in a variety of assistive scenarios, including the coordinated handover of a bottle to a human, and the collaborative assembly of a toolbox. Potential applications of the method are personal caregiver robots, control of intelligent prosthetic devices, and robot coworkers in factories.Keywords Movement primitives · physical humanrobot interaction · imitation learning · mixture model · action recognition · trajectory generation
Abstract-Robots that interact with humans must learn to not only adapt to different human partners but also to new interactions. Such a form of learning can be achieved by demonstrations and imitation. A recently introduced method to learn interactions from demonstrations is the framework of Interaction Primitives. While this framework is limited to represent and generalize a single interaction pattern, in practice, interactions between a human and a robot can consist of many different patterns. To overcome this limitation this paper proposes a Mixture of Interaction Primitives to learn multiple interaction patterns from unlabeled demonstrations. Specifically the proposed method uses Gaussian Mixture Models of Interaction Primitives to model nonlinear correlations between the movements of the different agents. We validate our algorithm with two experiments involving interactive tasks between a human and a lightweight robotic arm. In the first, we compare our proposed method with conventional Interaction Primitives in a toy problem scenario where the robot and the human are not linearly correlated. In the second, we present a proof-of-concept experiment where the robot assists a human in assembling a box.
Abstract-This paper proposes a probabilistic framework based on movement primitives for robots that work in collaboration with a human coworker. Since the human coworker can execute a variety of unforeseen tasks a requirement of our system is that the robot assistant must be able to adapt and learn new skills on-demand, without the need of an expert programmer. Thus, this paper leverages on the framework of imitation learning and its application to human-robot interaction using the concept of Interaction Primitives (IPs). We introduce the use of Probabilistic Movement Primitives (ProMPs) to devise an interaction method that both recognizes the action of a human and generates the appropriate movement primitive of the robot assistant. We evaluate our method on experiments using a lightweight arm interacting with a human partner and also using motion capture trajectories of two humans assembling a box. The advantages of ProMPs in relation to the original formulation for interaction are exposed and compared.
This paper proposes a method to achieve fast and fluid human–robot interaction by estimating the progress of the movement of the human. The method allows the progress, also referred to as the phase of the movement, to be estimated even when observations of the human are partial and occluded; a problem typically found when using motion capture systems in cluttered environments. By leveraging on the framework of Interaction Probabilistic Movement Primitives, phase estimation makes it possible to classify the human action, and to generate a corresponding robot trajectory before the human finishes his/her movement. The method is therefore suited for semi-autonomous robots acting as assistants and coworkers. Since observations may be sparse, our method is based on computing the probability of different phase candidates to find the phase that best aligns the Interaction Probabilistic Movement Primitives with the current observations. The method is fundamentally different from approaches based on Dynamic Time Warping that must rely on a consistent stream of measurements at runtime. The resulting framework can achieve phase estimation, action recognition and robot trajectory coordination using a single probabilistic representation. We evaluated the method using a seven-degree-of-freedom lightweight robot arm equipped with a five-finger hand in single and multi-task collaborative experiments. We compare the accuracy achieved by phase estimation with our previous method based on dynamic time warping.
This article describes our open-source software for predicting the intention of a user physically interacting with the humanoid robot iCub. Our goal is to allow the robot to infer the intention of the human partner during collaboration, by predicting the future intended trajectory: this capability is critical to design anticipatory behaviors that are crucial in human-robot collaborative scenarios, such as in co-manipulation, cooperative assembly, or transportation. We propose an approach to endow the iCub with basic capabilities of intention recognition, based on Probabilistic Movement Primitives (ProMPs), a versatile method for representing, generalizing, and reproducing complex motor skills. The robot learns a set of motion primitives from several demonstrations, provided by the human via physical interaction. During training, we model the collaborative scenario using human demonstrations. During the reproduction of the collaborative task, we use the acquired knowledge to recognize the intention of the human partner. Using a few early observations of the state of the robot, we can not only infer the intention of the partner but also complete the movement, even if the user breaks the physical interaction with the robot. We evaluate our approach in simulation and on the real iCub. In simulation, the iCub is driven by the user using the Geomagic Touch haptic device. In the real robot experiment, we directly interact with the iCub by grabbing and manually guiding the robot's arm. We realize two experiments on the real robot: one with simple reaching trajectories, and one inspired by collaborative object sorting. The software implementing our approach is open source and available on the GitHub platform. In addition, we provide tutorials and videos.
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