Although swing phase biomechanics of submaximal sprinting were similar between limbs, the previously injured hamstrings did display significant weakness eccentrically. Residual eccentric weakness may predispose this muscle group to reinjury during late swing, compared with the uninjured limb, because the functional eccentric demand on both limbs was similar. Furthermore, the EH/CHF ratios may better reflect muscle function during sprinting, having the potential to influence rehabilitation to prevent reinjury.
The authors aimed to identify differences in (a) visual search and (b) reaction time when athletes sidestepped to intercept 2D versus 3D videoed opponents. They hypothesized that participants would (a) fixate on different parts of the opponent's body and (b) react quicker when responding to the 3D versus 2D opponent due to the added depth cues. A customized integrated stereoscopic system projected the video stimuli and synchronously recorded the gaze and motor behaviors of 10 men when they responded to two- (2D) and three-dimensional (3D) opponents. The number and duration of gaze fixations were coded according to locations on the opponent's body (head, shoulders, arms, trunk, pelvis, legs) or otherwise (other). Mediolateral pelvic movement was used to infer reaction time. Participants spent 16% less time fixating on the trunk and 23% more time outside the 3D opponent's body compared with the 2D stimulus. No reaction time differences were found. Although participants fixated less on the 3D opponent's body and, by inference, invested less perceptual processing toward interpreting the opponent's movements compared with the 2D condition, they performed the interception task equally fast in both conditions. Three-dimensional depth cues may provide more meaningful information per fixation for successful task performance.
Non-contact anterior cruciate ligament (ACL) injuries are serious and debilitating, often resulting from the performance of evasive sides-stepping (Ssg) by team sport athletes. Previous laboratory based investigations of evasive Ssg have used generic visual stimuli to simulate realistic time and space constraints that athletes experience in the preparation and execution of the manoeuvre. However, the use of unrealistic visual stimuli to impose these constraints may not be accurately identifying the relationship between the perceptual demands and ACL loading during Ssg in actual game environments. We propose that stereoscopically filmed footage featuring sport specific opposing defender/s simulating a tackle on the viewer, when used as visual stimuli, could improve the ecological validity of laboratory based investigations of evasive Ssg. Due to the need for precision and not just the experience of viewing depth in these scenarios, a rigorous filming process built on key geometric considerations and equipment development to enable a separation of 6.5 cm between two commodity cameras had to be undertaken. Within safety limits, this could be an invaluable tool in enabling more accurate investigations of the associations between evasive Ssg and ACL injury risk.
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