Social interactions in multiplayer online games are an essential feature for a growing number of players worldwide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success.
The rapid developments of Artificial Intelligence in the last decade are influencing Aerospace Engineering to a great extent and research in this context is proliferating. We share our observations on the recent developments in the area of Spacecraft Guidance Dynamics and Control, giving selected examples on success stories that have been motivated by mission designs. Our focus is on evolutionary optimisation, tree searches and machine learning, including deep learning and reinforcement learning as the key technologies and drivers for current and future research in the field. From a high-level perspective, we survey various scenarios for which these approaches have been successfully applied or are under strong scientific investigation. Whenever possible, we highlight the relations and synergies that can be obtained by combining different techniques and projects towards future domains for which newly emerging artificial intelligence techniques are expected to become game changers.
ESA's PROBA-V Earth observation satellite enables us to monitor our planet at a large scale, studying the interaction between vegetation and climate and provides guidance for important decisions on our common global future. However, the interval at which high resolution images are recorded spans over several days, in contrast to the availability of lower resolution images which is often daily. We collect an extensive dataset of both, high and low resolution images taken by PROBA-V instruments during monthly periods to investigate Multi Image Super-resolution, a technique to merge several low resolution images to one image of higher quality. We propose a convolutional neural network that is able to cope with changes in illumination, cloud coverage and landscape features which are challenges introduced by the fact that the different images are taken over successive satellite passages over the same region. Given a bicubic upscaling of low resolution images taken under optimal conditions, we find the Peak Signal to Noise Ratio of the reconstructed image of the network to be higher for a large majority of different scenes. This shows that applied machine learning has the potential to enhance large amounts of previously collected earth observation data during multiple satellite passes.
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