The rapid increase in applications of Light Detection and Ranging (LiDAR) scanners, followed by the development of various methods that are dedicated for survey data processing, visualization, and dissemination constituted the need of new open standards for storage and online distribution of collected three-dimensional data. However, over a decade of research in the area has resulted in a number of incompatible solutions that offer their own ways of disseminating results of LiDAR surveys (be it point clouds or reconstructed three-dimensional (3D) models) over the web. The article presents a unified system for remote processing, storage, visualization, and dissemination of 3D LiDAR survey data, including 3D model reconstruction. It is built with the use of open source technologies and employs open standards, such as 3D Tiles, LASer (LAS), and Object (OBJ) for data distribution. The system has been deployed for automatic organization, processing, and dissemination of LiDAR surveys that were performed in the city of Gdansk. The performance of the system has been measured using a selection of LiDAR datasets of various sizes. The system has shown to considerably simplify the process of data organization and integration, while also delivering tools for easy discovery, inspection, and acquisition of desired datasets.
Due to high requirements of variety of 3D spatial data applications with respect to data amount and quality, automatized, efficient and reliable data acquisition and preprocessing methods are needed. The use of photogrammetry techniques—as well as the light detection and ranging (LiDAR) automatic scanners—are among attractive solutions. However, measurement data are in the form of unorganized point clouds, usually requiring transformation to higher order 3D models based on polygons or polyhedral surfaces, which is not a trivial process. The study presents a newly developed algorithm for correcting 3D point cloud data from airborne LiDAR surveys of regular 3D buildings. The proposed approach assumes the application of a sequence of operations resulting in 3D rasterization, i.e., creation and processing of a 3D regular grid representation of an object, prior to applying a regular Poisson surface reconstruction method. In order to verify the accuracy and quality of reconstructed objects for quantitative comparison with the obtained 3D models, high-quality ground truth models were used in the form of the meshes constructed from photogrammetric measurements and manually made using buildings architectural plans. The presented results show that applying the proposed algorithm positively influences the quality of the results and can be used in combination with existing surface reconstruction methods in order to generate more detailed 3D models from LiDAR scanning.
The technologies of sonar and laser scanning are an efficient and widely used source of spatial information with regards to underwater and over ground environment respectively. The measurement data are usually available in the form of groups of separate points located irregularly in three-dimensional space, known as point clouds. This data model has known disadvantages, therefore in many applications a different form of representation, i.e. 3D surfaces composed of edges and facets, is preferred with respect to the terrain or seabed surface relief as well as various objects shape. In the paper, the authors propose a new approach to 3D shape reconstruction from both multibeam and LiDAR measurements. It is based on a multiple-step and to some extent adaptive process, in which the chosen set and sequence of particular stages may depend on a current type and characteristic features of the processed data. The processing scheme includes: 1) pre-processing which may include noise reduction, rasterization and pre-classification, 2) detection and separation of objects for dedicated processing (e.g. steep walls, masts), and 3) surface reconstruction in 3D by point cloud triangulation and with the aid of several dedicated procedures. The benefits of using the proposed methods, including algorithms for detecting various features and improving the regularity of the data structure, are presented and discussed. Several different shape reconstruction algorithms were tested in combination with the proposed data processing methods and the strengths and weaknesses of each algorithm were highlighted.
The recent popularization of airborne lidar scanners has provided a steady source of point cloud datasets containing the altitudes of bare earth surface and vegetation features as well as man-made structures. In contrast to terrestrial lidar, which produces dense point clouds of small areas, airborne laser sensors usually deliver sparse datasets that cover large municipalities. The latter are very useful in constructing digital representations of cities; however, reconstructing 3D building shapes from a sparse point cloud is a time-consuming process because automatic shape reconstruction methods work best with dense point clouds and usually cannot be applied for this purpose. Moreover, existing methods dedicated to reconstructing simplified 3D buildings from sparse point clouds are optimized for detecting simple building shapes, and they exhibit problems when dealing with more complex structures such as towers, spires, and large ornamental features, which are commonly found e.g., in buildings from the renaissance era. In the above context, this paper proposes a novel method of reconstructing 3D building shapes from sparse point clouds. The proposed algorithm has been optimized to work with incomplete point cloud data in order to provide a cost-effective way of generating representative 3D city models. The algorithm has been tested on lidar point clouds representing buildings in the city of Gdansk, Poland.
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