In this special issue of Games and Culture, we present papers originally delivered at the “Literature and Video Games: Beyond Stereotypes” event co-organized by colleagues from the University of St Andrews, the University of Glasgow, and Abertay University. Instead of gesturing toward a summary and synthesis of the published articles, we invite readers to consider these in light of the issues raised in this Introduction, which is itself a very condensed version of many exchanges between the coeditors.
Alison Landsberg’s concept of ‘prosthetic memory’ is one in a series of metaphors adopted by Memory Studies. In this article Landsberg’s tropic concept serves not only as a case study in relation to Memory Studies, but also as a prompt to scholars to engage critically with the use of metaphor in cultural/literary studies. Metaphors matter. Poorly used figurative language can hamper communication and restrict how a given topic is both circumscribed and analysed. According to conceptual metaphor theorists, metaphors influence how we think as well as how we speak, and thus, potentially, how we live. To this end the term ‘prosthetic memory’ is analysed in the context of the relationship between the literal and the figurative as manifested at various levels in Prosthetic Memory, from Landsberg’s use of a key film – The Thieving Hand – in her theory-building, to her stylistic tics and sleights of hand, to her probably unconscious use of verbal metaphors (considered by some as ‘dead’).
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