The process of integration of Information and Communication Technologies (ICT) in the Educational System is a dynamic process influenced by multiple interdependent factors. The most relevant studies published to date have highlighted the following as systemic levels of ICT integration: teachers, schools, and educational policy. The general objective of this work is to carry out a Systematic Literature Review (SLR) on the strategic planning of technology in primary and secondary schools from 2010 to 2021. This study is supported by a qualitative methodology based on a SLR, guided by the PRISMA protocol. For this purpose, a keyword-based document search was carried out in three databases: Eric, Scopus, and WOS. For the collection of information, the criteria applied for the inclusion of papers was by date (last 12 years) and type of document (journal articles). A total of 6,187 scientific journal articles were initially included in the CADIMA platform, where finally, after screening, 42 articles were selected that met the established criteria: studies with teachers and students in the educational stages of Primary and Secondary Education, excluding Higher Education. Empirical studies with quantitative and/or qualitative methods are also included, discarding theoretical studies. Research on digital technologies from a general perspective is also considered relevant, excluding studies on specific technologies. This SLR concludes by providing an explanatory theoretical model, defining the integration of ICT in educational centres as a complex, systemic and ecological process, where legislative and organisational structures, such as leadership, strategic planning, and collaboration among professionals, are essential elements. Therefore, the incorporation of technology in the classroom requires a redefinition of the organisational culture of schools.Systematic Review Registration: [zenodo.org], identifier [6343639].
Los videojuegos ganan cada vez más atención desde la investigación educativa y su aplicación a la práctica docente. En este sentido, los videojuegos pueden ampliar las posibilidades educativas, entre otras, en la etapa universitaria. Dicho esto, este trabajo tiene como objetivo central obtener evidencias de artículos que abordan el desarrollo de competencias específicas (instrumentales, interpersonales y sistémicas) del Proyecto Tuning con videojuegos en Educación Superior, analizándose las competencias desarrolladas, y, además, las ramas de conocimiento de las titulaciones universitarias. Para ello, se lleva a cabo una revisión sistemática de literatura de estudios publicados en los seis últimos años (desde 2016 hasta 2021) sobre el uso de videojuegos para el desarrollo de competencias en los estudiantes en Educación Superior, guiada por el protocolo PRISMA 2020. En esta revisión, se identifican 62 artículos que recogen hallazgos sobre el uso de videojuegos para el desarrollo de competencias en la Educación Superior. Los resultados obtenidos reflejan un predominio de estudios centrados en el uso de videojuegos para el desarrollo de competencias instrumentales de la dimensión del “saber”, seguido de aquellos centrados en competencias sistemáticas tales como la motivación. Sin embargo, se detecta una carencia en competencias interpersonales como la capacidad de trabajar en un equipo interdisciplinar o la capacidad para comunicarse con expertos de otras áreas, siendo ambas fundamentales en el desarrollo profesional.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.