The evolution of mobile computing outlined a new setting for teaching and learning applications. In this scenario, the existing educational applications, despite having several benefits and facilities, present problems and challenges that need to be explored. In software reuse field, we have observed a growing adoption of patterns, which allow using a reusable general solution to a problem which occurs frequently. This study aims at the identification of studies showing the use of patterns during learning applications lifecycle. Thus, in this work we conducted a systematic mapping in which 37 scientific articles were analyzed. The results are relevant to outline the current landscape of the area and they also highlight discussions that may guide future investigations in m-learning and t-learning, considering educational and pedagogical aspects.
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