This meta-analysis examines to what extent interactive storybook reading stimulates two pillars of learning to read: vocabulary and print knowledge. The authors quantitatively reviewed 31 (quasi) experiments (n = 2,049 children) in which educators were trained to encourage children to be actively involved before, during, and after joint book reading. A moderate effect size was found for oral language skills, implying that both quality of book reading in classrooms and frequency are important. Although teaching print-related skills is not part of interactive reading programs, 7% of the variance in kindergarten children's alphabetic knowledge could be attributed to the intervention. The study also shows that findings with experimenters were simply not replicable in a natural classroom setting. Further research is needed to disentangle the processes that explain the effects of interactive reading on children's print knowledge and the strategies that may help transfer intervention effects from researchers to children's own teachers.
An adult read to 12 children from a regular paper book. Twenty-four children explored an electronic book similar in illustrations and story content (also called CD-ROM storybook, talking book, interactive book, or computer book). For half of this group the electronic book was available with and for half without restrictions concerning the games. Twelve control children were only pre-and posttested. After 6 sessions the examiner elicited an emergent reading of text and separate words to test to what extent children had internalized story meaning, phrasing, and features of written text. During the book-reading sessions children's attention to text and iconic modes differed as a function of book format and children's level of emergent literacy. The regular book format was more supportive of learning about story content and phrasing; both formats supported internalization of features of written words.We gratefully acknowledge comments by Pieter Kroonenberg, Marinus van IJzendoorn, and Willem van der Kloot.
Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that used digital storytelling showed significant improvement in their abilities to solve computational and mathematical problems, which suggests that this method was age-appropriate and versatile. Also, the observations of educators from both the experimental and the control group showed that children were more motivated by digital storytelling, succeeding to complete all stories with an incredible amount of engagement and enthusiasm. These findings indicate that interactive multimedia storytelling, compared to the traditional one, can be used as an effective tool for improving child's mathematical and computer literacy skills in the preschool context in which ICT is being introduced for the first time.
This article discusses children’s picture story books on the computer (also known as e-book, CD-ROM story book, talking book, living book, interactive book, digital book, disc book or computer book). These books minimally include an oral reading of the story instead of or in addition to printed text. We put together a collection of 55 Dutch and 5 well known English electronic books that were commercially available between 1995 and 2002 for children in the age range from three to seven years. We conducted a content analysis to find out how well books currently commercially available on CD-ROM are indeed suited to supporting children’s literacy. Our coding focused on multimedia additions, interactivity of pictures and interactive legibility. Based on studies into effects of electronic books, we describe which books on CD-ROM can serve as models for parents, teachers and publishers.
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