I propose the integration of physical and digital outputs in one GIGAmap and the participation and co-design of biotic and abiotic agents into one rich design research space, which is resulting in an ever-evolving research-design process-result timebased design.Keywords: systems-oriented design, rich design research space, GIGA-mapping, prototyping, full-scale, media mix, time-based design, co-design, biotic and abiotic agents. IntroductionThe use of computing in architecture emerged in the nineties. Offices and collaborative networks, such as Ocean (Hensel, 2015a), Nox (NOX, 2016), Asymptote (Asymptote Architecture, 2016), dECOi (dECOi architects, 2015), FOA and others began to submit experimental design research proposals to competitions. These projects used computing in highly artistic and experimental ways. They achieved unprecedented results in their experiments by using different tools, such as animation. Sevaldson, who is at the Ocean network, described his experience in this innovative climate:The rudimentary traces of an experimental design practice developed further when I slowly became aware of the generative potential in the machine. The machine had the ability to surprise me (Sevaldson, 2005).Sevaldson (1999) stated that computer technology can help to understand, visualise and design complex systems. However, partially developed digital tools that are specialised for different disciplines included several bugs. Several kinds of specialist computer software have been used in exploratory design processes, such as film animation software, sound analysis software, biological system simulations and others. The different disciplinary properties, as well as the so-called bugs, were utilised in design, and they became effective arena in mixing such media in the creative design processes in these offices. Today, design computation is usually discussed in relation to performance (Peters, 2013). The term media is used here as "an intervening agency, means, or instrument by which something is conveyed or accomplished" (Dictionary, 2017). The first processes used systems that were soft compared with the currently used parametric design, which is "a process based on algorithmic thinking that enables the expression of parameters and rules that, together, define, encode and clarify the relationship between design intent and design response" (Jabi, 2013, p. 201). The rise of 3D printing techniques and technologies enabled the prototyping of these design attempts and provided an easier way to mix physical and digital media. Capjon (2004) first explained method of 3D print prototyping for design innovation through trial and error in the field of product design. In 2005, Sevaldson discussed the hybrid design process in which many digital and traditional techniques and design strategies were combined. He discussed the mix of media in addition to the different roles of individuals with different responsibilities in the team (Sevaldson, 2005). He then introduced GIGA-mapping, which is a type of visual diagramming that m...
The mission of the present trans-disciplinary community environmental project COLridor (Davidová, 2017b) is to generate a situation of eco-systemic co-living across local species’ and abiotic agency in an urban environment through their co-design. Located in the city centre of Prague, the case study bio-tope is a part of larger bio-corridor that has evolved namely thanks to the adjacent railway and water stream. Though the prevailing opinion of European urbanists stays that cities should remain dense and separate from the rest of nature, landscape ecologists and biologists tend to disagree. There is no nature on Earth without human beings and these together evolved reflecting each other’s impact and interaction. A great variety of species have adapted and evolved for the urban environment that, at the moment for many, offers safer and more habitable living environment than agricultural land full of herbicides, pests, antibiotics and antibiotics resistant bacteria. Through systematically co-designed and co-created so called eco-systemic ‘prototypical urban interventions’ (Doherty, 2005), the project aims to motivate generation of edible landscape, social, cultural and habitable urban environment across the species. We claim that designers should be no longer designing for- but designing with- the overall eco-system. This case study helps to justify first author’s ratified design field Systemic Approach to Architectural Performance, covering fusion of variety of co-design across eco-system in process based fields. This is an extended, edited and updated article based on a working paper ‘COLridor: Co-Design and Co-Living for Sustainable Futures’ (Davidová & Zímová, 2017) for Relating Systems Thinking and Design 6 conference within the theme ‘Environment, Economy, Democracy: Flourishing Together’ (Sevaldson, 2017).
The research claims that traditions are not static. They develop and adapt based on the present situation. Due to the recent climate extremes coming to formally mild climate locations, their architectures can learn from traditional ones from more climate extreme locations. The present systemic design study on semi-interior, ‘non-discrete spaces’ (Hensel, 2013; Hensel & Turko, 2015), of Norwegian traditional architectures, so called ‘svalgangs’ and ‘skuts’ examine its reuse for today climate change adaptation and support of biodiversity that is currently decreasing. Our agricultural land become so toxic, that its species are recently moving and adapting for life in the cities. The discussed traditional spaces offer various boundary penetration of its surrounding environment while providing mediation of its biotic and abiotic agency. These do not cover only anthropocentric benefits for its users such as light and climate comfort but also offer opportunities of communication with other species or their sheltering. This practitioners’ historical research survey motivated by design co-developes its own systemic process based methodology Systemic Approach to Architectural Performance that originates from ‘Systems Oriented Design’ (Sevaldson, 2013b) and ‘Time Based Design’ (Sevaldson, 2004). Where, this ‘non-anthropocentric architecture’ (Hensel, 2012) is in over-evolving co-design with ambient environment’s abiotic and biotic agents, including humans.
This article seeks the qualitative synthesis of schools of thought from extreme climate regions that could support urban biodiversity and climate change adaptation through architectural design. It proposes that climate comfort and biodiversity are closely related. This article suggests a possible systemic urban metabolism within a built environment that can support a transition to post-Anthropocene, where humans and other species live together in synergy. This article exemplifies and seeks systemic relations and reflections of gathered field studies documentation of case studies of breathing walls, envelopes, and screens generating bioclimatic layers in the cultural landscape, selected for their penetrability and performance. The samples from diverse study journeys that were codesigned through vernacular cultures and the author’s research by design speculations on the responsive screen ‘Ray’ are investigated and speculated upon through gigamapping (visual complexity mapping). This gigamapping is not to present any hard data model but to relate, inform and speculate on the investigated field that is grounded in research by design on cross-species coliving. This is approached through possible architectures and architectural and urban design parasites, transitioning towards synergetic landscapes of our envisioned colived and cocreated futures.
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