The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.
Debris cones are a very common landform in temperate high mountains. They are the most representative examples of the periglacial and nival processes. This work studies the dynamic behavior of two debris cones (Cone A and Cone B) in the Picos de Europa, in the north of the Iberian Peninsula. Their evolution was measured uninterruptedly throughout each August for 10 years (2009–2018) using the Terrestrial Laser Scanning (TLS) technique. The observations and calculations of the two debris cones were treated independently, but both showed the same behavior. Therefore, if these results are extrapolated to other debris cones in similar environments (temperate high mountain), they should show behavior similar to that of the two debris cones analyzed. Material falls onto the cones from the walls, and transfer of sediments follows linear trajectories according to the maximum slope. In order to understand the linear evolution of the two debris cones, profiles were created along the maximum slope lines of the Digital Elevation Model (DEM) of 2009, and these profile lines were extrapolated to the remaining years of measurement. In order to determine volumetric surface behavior in the DEMs, each year for the period 2009–2018 was compared. In addition, the statistical predictive value for position (Z) in year 2018 was calculated for the same planimetric position (X,Y) throughout the profiles of maximum slopes. To do so, the real field data from 2009–2017 were interpolated and used to form a sample of curves. These curves are interpreted as the realization of a functional random variable that can be predicted using statistical techniques. The predictive curve obtained was compared with the 2018 field data. The results of both coordinates (Z), the real field data, and the statistical data are coherent within the margin of error of the data collection.
This paper proposes a new algorithm (DA3DED) for edge detection in 3D images. DA3DED is doubly adaptive because it is based on the adaptive algorithm EDAS-1 for detecting edges in functions of one variable and a second adaptive procedure based on the concept of projective complexity of a 3D image. DA3DED has been tested on 3D images that modelize real problems (composites and fractures). It has been much faster than the 1D edge detection algorithm for 3D images derived from EDAS-1.
In this paper, we improve the lower bound on the minimum number of ≤k-edges in sets of n points in general position in the plane when k is close to n2. As a consequence, we improve the current best lower bound of the rectilinear crossing number of the complete graph Kn for some values of n.
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