Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable, and meaningful educational experiences is, however, a highly demanding interdisciplinary and complex problem. In this work, we examine the interactive dance training systems that are described in the recent bibliography, proposing a framework of the most important design parameters, which we present along with particular examples of implementations. We discuss the way that the different phases of a common workflow are designed and implemented in these systems, examining aspects such as the visualization of feedback to the learner, the movement qualities involved, the technological approaches used, as well as the general context of use and learning approaches. Our aim is to identify common patterns and areas that require further research and development toward creating more effective and meaningful digital dance learning tools.
The ARIA project aims to create an engaging visitor experience for archives of music Cultural Heritage that targets the wider public. The challenge is to conceptualize an experience design where the intangible seamlessly meets the tangible, bridging the gap between obscure archival material and the direct and emotional experience of listening to music. The project will apply innovative technologies, such as eXtended Reality (XR) and collaborative digital storytelling, to augment the reception of the musical experience through establishing an affective connection of the visitor with the music composer. In this work we present the results of a user study with 198 participants, designed to assess user expectations and identify concrete needs to inform a multimodal experience design about the composer N. Skalkottas, The results of this study guided the design of an experience which combines a single user immersive VR application to promote reflection on the music piece, with a group participatory digital storytelling mobile app to establish affective connection with the composer. We conclude the paper with our insights on the effectiveness of the approach as well as how the experience design could contribute to further studying and understanding in a holistic way the factors that play a role in feeling moved by or connected with a composer and his work.
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