Microfossils, tiny fossils whose study requires the use of a microscope, have been widely applied in many fields of earth, life, and environmental sciences. The abundance and high diversity of microfossils, as well as the need for rapid identification, call for automated methods to classify microfossils. In this study, we constructed an open dataset of three-dimensional (3D) microfossils and proposed a deep learning-based approach for microfossil classification. The dataset, named 'Archives of Digital Morphology' (ADMorph), currently contains more than ten thousand 3D models from five classes of 410 million-year-old fishes. The deep learning-based method includes data preprocessing, feature extraction, and 3D microfossil model classification. To assess the method performance and dataset representability, we performed extensive experiments. Compared with multiview convolutional neural networks (MVCNN) (91.54%), PointNet (64.13%), and VoxNet (78.15%), the method proposed herein had higher accuracy (97.60%) on the experimental dataset. We also verified data preprocessing (92.36%) and feature extraction (97.10%). We combined them to obtain the macroaveraging accuracy of 97.60%, the highest accuracy of 100%, and the lowest accuracy of 88.78%. We suggest that the proposed method can be applied to other 3D fossils and biomorphological research fields. The fast-accumulating 3D fossil models might become a source of information-rich datasets for deep learning.INDEX TERMS Archives of Digital Morphology, data preprocessing, feature extraction, 3D microfossil model classification, deep learning.
We propose a generalized 3D shape descriptor for the efficient classification of 3D archaeological artifacts. Our descriptor is based on a multi-view approach of curvature features, consisting of the following steps: pose normalization of 3D models, local curvature descriptor calculation, construction of 3D shape descriptor using the multi-view approach and curvature maps, and dimensionality reduction by random projections. We generate two descriptors from two different paradigms: 1) handcrafted, wherein the descriptor is manually designed for object feature extraction, and directly passed on to the classifier and 2) machine learnt, in which the descriptor automatically learns the object features through a pretrained deep neural network model (VGG-16) for transfer learning and passed on to the classifier. These descriptors are applied to two different archaeological datasets: 1) non-public Mexican dataset, represented by a collection of 963 3D archaeological objects from the Templo Mayor Museum in México City that includes anthropomorphic sculptures, figurines, masks, ceramic vessels, and musical instruments; and 2) 3D pottery content-based retrieval benchmark dataset, consisting of 411 objects. Once the multi-view descriptors are obtained, we evaluate their effectiveness by using the following object classification schemes: K -nearest neighbor, support vector machine, and structured support vector machine. Our object descriptors classification results are compared against five popular 3D descriptors in the literature, namely, rotation invariant spherical harmonic, histogram of spherical orientations, signature of histograms of orientations, symmetry descriptor, and reflective symmetry descriptor. Experimentally, we were able to verify that our machine learnt and handcrafted descriptors offer the best classification accuracy (20% better on average than comparative descriptors), independently of the classification methods. Our proposed descriptors are able to capture sufficient information to discern among different classes, concluding that it adequately characterizes the datasets.INDEX TERMS 3D shape descriptor, multi-class classification, multi-view approach, curvature, transfer learning.
Abstract. Vertebrate microfossils have broad applications in evolutionary biology and stratigraphy research areas such as the evolution of hard tissues and stratigraphic correlation. Classification is one of the basic tasks of vertebrate microfossil studies. With the development of techniques for virtual paleontology, vertebrate microfossils can be classified efficiently based on 3D volumes. The semantic segmentation of different fossils and their classes from CT data is a crucial step in the reconstruction of their 3D volumes. Traditional segmentation methods adopt thresholding combined with manual labeling, which is a time-consuming process. Our study proposes a deep-learning-based (DL-based) semantic segmentation method for vertebrate microfossils from CT data. To assess the performance of the method, we conducted extensive experiments on nearly 500 fish microfossils. The results show that the intersection over union (IoU) performance metric arrived at least 94.39 %, meeting the semantic segmentation requirements of paleontologists. We expect that the DL-based method could also be applied to other fossils from CT data with good performance.
Micropaleontologists use the fine structures of microfossils to extract evolutionary information. These structures could not be directly observed with the naked eye. Recently, paleontologists resort to computed tomography (CT) images to mine the information, and pursue higher resolution CT images with in‐depth research. Therefore, we propose a new model, weighted super‐resolution generative adversarial network (WSRGAN), for the super‐resolution reconstruction of CT images. The model proposed herein (WSRGAN) obtained higher LPIPS (0.0757) on the experimental dataset, compared with Bilinear (0.4289), Bicubic (0.4166), EDSR (0.2281), WDSR (0.2640), and SRGAN (0.0815). WSRGAN meets the requirements of paleontologists for reconstructing fish microfossils. We hope that more super‐resolution reconstruction methods based on deep learning could be applied to paleontology and achieve better performance.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.