Sport industry groups including athletes, teams, and leagues use Twitter to share information about and promote their products. The purpose of this study was to explore how sporting event organizers and influential Twitter users spread information through the online social network. The study examined two bicycle race organizers using Twitter to promote their events. Using social network analysis, the study categorized Twitter messages posted by the race organizers, identified their Twitter followers and shared relationships within Twitter, and mapped the spread of information through these relationships. The results revealed that the race organizers used their Twitter home pages and informational and promotional messages to attract followers. Popular Twitter users followed the race organizers early, typically within the first 4 days of each homepage’s creation, and they helped spread information to their respective followers. Sporting event organizers can leverage Twitter and influential users to share information about and promote their events.
Results from the study suggest that employees' perceptions of organizational leadership support for health promotion are related to their participation in wellness activities, perceived job stress levels, and health behaviors.
Sport marketers have acknowledged the popularity of online social networks, but have struggled with transforming them into viable revenue generators. Using celebrity athletes to promote products via online social networks such as Twitter may represent one potential revenue opportunity. This study examined how Lance Armstrong and Serena Williams used Twitter for promotional purposes and utilised content analysis to analyse their combined 7,202 Twitter messages. The celebrity athletes wrote promotional messages 12% of the time, primarily to promote their corporate sponsors and products, charitable organisations and personal activities. Twitter represents a unique marketing resource and communication channel for celebrity athlete product endorsements.
The popularity of smartphones has led to the creation of sport-related mobile applications in the areas of games, fitness, information, and events for sport consumers. The main purpose of this study was to examine why college students use sport-related mobile applications and what benefits they received from their usage. The study employed the Motivation Scale for Sport Online Consumption and the Technology Acceptance Model to understand this usage in more detail. Using a mixed-method approach, the study revealed that college students identified fanship, convenience, and information as primary motives for using their sport-related mobile applications. For college students who are sport fans, supporting their fanship through these applications represents an important aspect of their lifestyle. Sport managers and sport application developers will benefit from understanding users' intentions and motives as the market for sport-related applications continues to grow.
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