This article looks at the depiction of archaeology and archaeologists in popular cinema. A number of key films are discussed to address the article's main themes of cultural appropriation and contested ground (encompassing treasure, the public, politics and gender). Archaeology in film cannot be divorced from the wider cultural contexts in which it operates and, though portrayals of archaeology and archaeologists are frequently unsatisfactory, a positive conclusion is attempted which seeks to understand the narrative drive of popular fiction and a long history of public exclusion from archaeology. Most of the films considered do not warrant labelling as great works of art, but they are part of a cultural form with perceptions to offer, able to stimulate debate within a vital framework of cultural practices by which identity -individual and social -is constructed and evolved.
This contribution explores an aspect of boat burials in the second half of the first millennium AD across Northern Europe, specifically boat burials that included equipment for board games (surviving variously as boards and playing pieces, playing pieces only, or dice and playing pieces). Entangled aspects of identity, gender, cosmogony, performance, and commemoration are considered within a framework of cultural citation and connection between death and play. The crux of this article's citational thrust is the notion of quoting life in the rituals surrounding death. This was done both in the service of the deceased and in the service of those wanting to remember the deceased, the argument distills around the biographical trajectories or the different social and individual uses to which people put ostensibly simple things such as gaming pieces.
Competitive board games, played on the ground, on the floor or on wooden boards, provide entertainment, distraction and exercise for the mind — it is hard to believe that north-west Europe was ever without them. But the authors here make a strong case that the introduction of such games was among the fruits of Roman contact, along with literacy and wine. In Britain and Ireland games were soon renamed, but belonged like children's jokes to a broad underworld of fast-moving cultural transmission, largely unseen till now.
This article explores everyday ritual practice in medieval Perth, particularly with respect to the cult of saints (including saints' dedications) and as evidenced by material culture. The author deliberately focuses on one site, the Perth High Street plot excavated in 1975-1977, and its rich crop of devotional and ritual objects in an attempt to understand ritual and religious practice in a particular time and place.
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