As robots operate in increasingly complex and dynamic environments, fast motion re-planning has become a widely explored area of research. In a real-world deployment, we often lack the ability to fully observe the environment at all times, giving rise to the challenge of determining how to best perceive the environment given a continuously updated motion plan. We provide the first investigation into a 'smart' controller for gaze control with the objective of providing effective perception of the environment for obstacle avoidance and motion planning in dynamic and unknown environments. We detail the novel problem of determining the best head camera behaviour for mobile robots when constrained by a trajectory. Furthermore, we propose a greedy optimisation-based solution that uses a combination of voxelised rewards and motion primitives. We demonstrate that our method outperforms the benchmark methods in 2D and 3D environments, in respect of both the ability to explore the local surroundings, as well as in a superior success rate of finding collision-free trajectories -our method is shown to provide 7.4x better map exploration while consistently achieving a higher success rate for generating collision-free trajectories. We verify our findings on a physical Toyota Human Support Robot (HSR) using a GPU-accelerated perception framework.
We present a novel framework for motion planning in dynamic environments that accounts for the predicted trajectories of moving objects. We explore the use of composite signed-distance fields in motion planning and detail how they can be used to generate signed-distance fields (SDFs) in real-time to incorporate predicted obstacle motions; to achieve this, we introduce the concept of predicted signed-distance fields. We benchmark our approach of using composite SDFs against performing exact SDF calculations on the workspace occupancy grid. Our proposed technique generates predictions substantially faster and typically exhibits an 81-97% reduction in time for subsequent predictions. We integrate our framework with GPMP2 to demonstrate a full implementation of our approach in real-time, enabling a 7-DoF Panda manipulator to smoothly avoid a moving obstacle in simulation and hardware experiments.
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