In this study, we investigated changes in creatine kinase, perceptual and neuromuscular fatigue of professional rugby league players after match-play. Twenty-three male rugby league players (10 backs, 13 forwards) had their creatine kinase, perceptual ratings of fatigue, attitude to training, muscle soreness, and flight time in a countermovement jump measured before and 1 and 2 days after (day 1 and day 2 respectively) league matches. Total playing time, offensive and defensive contacts were also recorded for each player. Creatine kinase was higher both 1 and 2 days after than before matches (P < 0.05) in forwards and backs. Similarly, perceived fatigue and muscle soreness were higher than pre-match on both days 1 and 2 (P < 0.05), but did not differ between groups (P > 0.05). Jump performance was lower on day 1 but not day 2 for both groups (P < 0.05). While total playing time was longer in backs (P < 0.05), relative frequencies for all contacts were greater in forwards (P < 0.05). Contacts for forwards were correlated with all markers of fatigue (P < 0.05), but only flight time was correlated with offensive contacts in backs (P < 0.05). Despite the mechanisms of fatigue being different between forwards and backs, our results highlight the multidimensional nature of fatigue after a rugby league match and that these markers do not differ between positions.
These results indicate that a non-thermal cooling mouth rinse lowered thermal sensation, resulting in an elevated work rate, which extended exercise time in the heat at a fixed RPE.
With the advancements in player tracking technology, the topic of fatigue and pacing in team sport has become increasingly popular in recent years. Initially based upon a pre-conceived pacing schema, a central metabolic control system is proposed to guide the movement of players during team sport matches, which can be consciously modified based on afferent signals from the various physiological systems and in response to environmental cues. On the basis of this theory, coupled with the collective findings from motion-analysis research, we sought to define the different pacing strategies employed by team sport players. Whole-match players adopt a 'slow-positive' pacing profile (gradual decline in total running intensity), which appears to be global across the different team sports. High-intensity movement also declines in a 'slow-positive' manner across most team sport matches. The duration of the exercise bout appears to be important for the selected exercise intensity, with the first introduction to a match as a substitute or interchange player resulting in a 'one bout, all out' strategy. In a limited interchange environment, a second introduction to the match results in a 'second-bout reserve' strategy; otherwise, the 'one bout, all out' strategy is likely to be adopted. These pacing profiles are proposed to reflect the presence of a central regulator that controls the movement intensity of the player to optimize performance, as well as avoiding the harmful failure of any physiological system. The presence of 'temporary fatigue' reflects this process, whereby exercise intensity is consciously modulated from within the framework of a global pacing schema.
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