It was shown recently how the 2D vector field topology concept, directly applicable to stationary vector fields only, can be generalized to time-dependent vector fields by replacing the role of stream lines by streak lines. The present paper extends this concept to 3D vector fields. In traditional 3D vector field topology separatrices can be obtained by integrating stream lines from 0D seeds corresponding to critical points. We show that in our new concept, in contrast, 1D seeding constructs are required for computing streak-based separatrices. In analogy to the 2D generalization we show that invariant manifolds can be obtained by seeding streak surfaces along distinguished path surfaces emanating from intersection curves between codimension-1 ridges in the forward and reverse finite-time Lyapunov exponent (FTLE) fields. These path surfaces represent a time-dependent generalization of critical points and convey further structure in time-dependent topology of vector fields. Compared to the traditional approach based on FTLE ridges, the resulting streak manifolds ease the analysis of Lagrangian coherent structures (LCS) with respect to visual quality and computational cost, especially when time series of LCS are computed. We exemplify validity and utility of the new approach using both synthetic examples and computational fluid dynamics results.
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by scientists and engineers. Currently available visualization tools for this type of data are either batch oriented or limited to certain cell types and polynomial degrees. Other approaches approximate higher-order data by resampling resulting in trade-offs in interactivity and quality. To overcome these limitations, we have developed a distributed visualization system which allows for interactive exploration of non-conforming unstructured grids, resulting from space-time discontinuous Galerkin simulations, in which each cell has its own higher-order polynomial solution. Our system employs GPU-based raycasting for direct volume rendering of complex grids which feature non-convex, curvilinear cells with varying polynomial degree. Frequency-based adaptive sampling accounts for the high variations along rays. For distribution across a GPU cluster, the initial object-space partitioning is determined by cell characteristics like the polynomial degree and is adapted at runtime by a load balancing mechanism. The performance and utility of our system is evaluated for different aeroacoustic simulations involving the propagation of shock fronts.
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