This study aims to create a basic motion model of traditional games based on early childhood games (5-6) years. The aim of research is to create models and improve basic movements of early childhood education, especially those related to locomotor, non-locomotor and manipulative movements in early childhood (5-6) years. This research used a research and development (R&D) method which was carried out in DKI Jakarta with small experiment on 10 children and large experiment on 30 children by applying 20 basic movements based on traditional games. Based on the results of the effectiveness test on 30 research subjects, the initial test results of children's activities in motion were 12.8 and in the final test 20, there was an increase in children's activities in motion. The results of the initial test of children's activeness in nonmotorized motion were 13.66 and in the final test 16.8 there was an increase in children's activeness in non-motorized movement. The initial test of children's activeness in manipulative movements was 19.7 and the final test 22, there was an increase in children's activeness in manipulative movements. Based on the results of the above research, basic motion models based on traditional games for early childhood (5-6) years old can be applied as well as effective basic motion models to increase activities, abilities and skills through movement, especially those related to basic locomotor motion techniques, non locomotor and manipulative.
This study aims to create a product in the form of a game model based on environmental insights for elementary school children. This research is a research development using research and development from Borg and Gall which consists of ten steps. In this study, researchers only used eight steps because after conducting a small group trial and product evaluation it was declared to be feasible for a primary trial or field trial by experts. This study involved 80 subjects aged 6-12 years. Data collected through observation, interviews, and tests.The significant value of the difference in the results of t-count = 28,971, and p-value = 0.00 <0.05, which means there is a significant difference in understanding of environmental insights before and after being treated in the form of a game model based on environmental insights. It was concluded that the game model developed was effective in increasing understanding of environmental knowledge for children aged 6-12 years.
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